Page 13 of 17

Posted: Wed Apr 12, 2006 4:53 pm
by Vauris
SP, and it fully loads, but before the level actually starts, the game dies.

Posted: Wed Apr 12, 2006 5:27 pm
by Teancum
What mode are you playing, what era?

Posted: Wed Apr 12, 2006 5:30 pm
by yankeefan05
sry if this may have been said b4, but r there going to any twin cloud fighters in GCW? (or whatever u call them)

Posted: Wed Apr 12, 2006 6:21 pm
by Teancum
There will be for the final version, MonCal.

Good news. I was able to fix the GCW problem. Ships appear again and team names are correct. Also, I'm about 1/2 way done creating death regions for the hackers. Last but not least I have come a little ways doing sound reqs for the flyers. TAW_Artemis is tasked with doing the sounds, but if I can get them working, that's less for him to do.

Posted: Wed Apr 12, 2006 6:29 pm
by Vauris
Conquest, CW.

EDIT: WTH? It's working now... I wonder. Usually when I play conquest games, I set the reinforcement counter all the way up to 500%. I didn't do that this time, just went straight in and played. And it's loaded.

Posted: Wed Apr 12, 2006 11:01 pm
by Teancum
I got the starfighter sounds working now. Check a BIG problem off the list. :D

Posted: Wed Apr 12, 2006 11:09 pm
by yankeefan05
thanks Teancum. But will they be the same as the SWBF1 ones? (as in weapons and stuff)

Posted: Thu Apr 13, 2006 9:19 am
by Teancum
Play the current version to find out what starfighters are in there.

Posted: Fri Apr 14, 2006 8:47 am
by Guest
Teancum
New version is great :) I didn`t foundl; bugs :)

Posted: Fri Apr 14, 2006 10:47 am
by yankeefan05
R the A-Wings supposed to look like this?

Image

Posted: Fri Apr 14, 2006 11:00 am
by Rpe7
vauris wrote: SP, and it fully loads, but before the level actually starts, the game dies.
Same here when qued up in multi, it's the same problem as Yavin IV. Was trying to load conquest republic vs cis reinforcements at 300. And whoops after loading it crashed to desktop. I do NOT encounter this problem with Kamino, Dune sea and bespin cloud city. Probably It won't crash if put first in row. I'll check it and edit.

Posted: Fri Apr 14, 2006 11:01 am
by yankeefan05
Rpe7, that happens in mods sometime. I get it too sometimes.

Posted: Fri Apr 14, 2006 11:17 am
by Rpe7
Ok, Good news. I qued the map up 2 times in SP instant action, conquest, clone wars 100 and 300 reinforcements (the mode that crashed on multi) and it went fine. It didn't crash and it was qued up. So it's NOT the Yavin Problem, hopefully it's a one-time-thing. I will probably test the multi again tonight.

Posted: Fri Apr 14, 2006 2:12 pm
by Teancum
How did this get here?
Image

Posted: Fri Apr 14, 2006 2:41 pm
by yankeefan05
cool. is that a TIE defender?

Posted: Fri Apr 14, 2006 2:43 pm
by Teancum
TIE Phantom... gosh. Kids these days :P

Posted: Fri Apr 14, 2006 2:50 pm
by Chris165
moncalamaridestroyer wrote:cool. is that a TIE defender?

neh, i think it's the tie phantom, the defender has much more wings and a much more different shape

Posted: Fri Apr 14, 2006 3:13 pm
by moberemk
TIE Phantom, actually. The Defender has three wings that extend outwards and resemble a facing-outwards TIE Interceptor wing.

Posted: Fri Apr 14, 2006 3:58 pm
by Alex533
Inyri made one of those if im not mistaken..

Posted: Fri Apr 14, 2006 4:50 pm
by Teancum
This is actually a conversion from XWA (the Upgrade Project) -- and for anyone who doesn't know what the Phantom is from:

http://starwars.wikia.com/wiki/TIE_Phantom