Page 6 of 7

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Oct 21, 2008 12:23 pm
by MandeRek
Skyhammer_216 wrote:
MandeRek wrote:
Skyhammer_216 wrote:Off topic: You're either thinking of the Havoc or the Merc Leader (awesome ship, in final level, fide it inside droid control ship), I think Nova.

MandeRek: nice ship....don't like the guns though.
Okay, that's just your opinion ^^
True. No offence meant. In any case its at least twice as good as the wookiepedia pic for it anyway.
Didn't take it as offensive man ;) How can i: you're our main effect-maker!

Need to test the electricity.. Could you also do this below? :angel:
Caleb1117 wrote:It could use a new exhaust effect, judging from the Wiki picture.

Re: BF0 Custom Vehicles/Fighters

Posted: Wed Oct 22, 2008 12:02 am
by Sky_216
@MandeRek; wait...I've made you two effects and I'm your main effects maker? Wow. Compiled my effects from my various sides the other day and had 70+.

Oh and the trail - no problem.

Re: BF0 Custom Vehicles/Fighters

Posted: Wed Oct 22, 2008 3:05 am
by MandeRek
Skyhammer_216 wrote:@MandeRek; wait...I've made you two effects and I'm your main effects maker? Wow. Compiled my effects from my various sides the other day and had 70+.

Oh and the trail - no problem.
with main effect maker i mean.. The best man on the job :P

We're very happy that you're willing to make effects for us ;)

Re: BF0 Custom Vehicles/Fighters

Posted: Mon Dec 29, 2008 6:38 pm
by MandeRek
Updated first pic with 105-K Lancer Bike, will be playable in Muunilist; Outer City. Has no weapons. Tried a lance, but not possible on vehicle. Update on AT-AP soon; i re-uved it, now just doing the collision and he is FINALLY 100% done! :D

Re: BF0 Custom Vehicles/Fighters

Posted: Mon Dec 29, 2008 10:16 pm
by GangsterJawa
You can still splatter droids with it can't you? Seems to be the same to me. :?

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Dec 30, 2008 4:18 am
by MandeRek
GangsterJawa wrote:You can still splatter droids with it can't you? Seems to be the same to me. :?
Yes it can, the damage you do when crashing into someone is higher than normal.. I might just model a lance onto the bike.. That later, first: the AT-AP :D

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Dec 30, 2008 2:32 pm
by GangsterJawa
Is the AT-OT still in progress? Because I've always wanted one of those. And will you be able to stand on the open deck when not technically "operating" it?

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Jan 13, 2009 6:36 pm
by Twilight_Warrior
about the Lancer bikes....didnt the lancers fire lasers in the CW series?...

jsut move the blaster anim over and add a little lancer on the side and uve got a weapon.

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Jan 13, 2009 7:28 pm
by MandeRek
Twilight_Warrior wrote:about the Lancer bikes....didnt the lancers fire lasers in the CW series?...

jsut move the blaster anim over and add a little lancer on the side and uve got a weapon.
Nope, or you'll shoot something with a lance.. Anyhow, the lancer bikes didn't have lasers, those were Speederbikes or BARC Speeders.. I tried the lance in many ways; it's a fail..
GangsterJawa wrote:Is the AT-OT still in progress? Because I've always wanted one of those. And will you be able to stand on the open deck when not technically "operating" it?
Yes it's still in progress, you'll be able to drive/walk it, mount the front left turret, the front right turret, the backleft turret and the backright turret. There're also 2 passenger seats, and you can spawn from it. You can't walk into it: it will be closed. I'll model some clone troopers in, sitting on some chairs. Pics up soon i hope

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Jan 13, 2009 9:31 pm
by GangsterJawa
MandeRek wrote:
GangsterJawa wrote:Is the AT-OT still in progress? Because I've always wanted one of those. And will you be able to stand on the open deck when not technically "operating" it?
Yes it's still in progress, you'll be able to drive/walk it, mount the front left turret, the front right turret, the backleft turret and the backright turret. There're also 2 passenger seats, and you can spawn from it. You can't walk into it: it will be closed. I'll model some clone troopers in, sitting on some chairs. Pics up soon i hope
Too bad, it would be cool to stand and be protected from infantry and tanks while firing at flyers with a rocket launcher. :P But that's just me.

Re: BF0 Custom Vehicles/Fighters

Posted: Wed Jan 14, 2009 3:59 am
by MandeRek
GangsterJawa wrote:
MandeRek wrote:
GangsterJawa wrote:Is the AT-OT still in progress? Because I've always wanted one of those. And will you be able to stand on the open deck when not technically "operating" it?
Yes it's still in progress, you'll be able to drive/walk it, mount the front left turret, the front right turret, the backleft turret and the backright turret. There're also 2 passenger seats, and you can spawn from it. You can't walk into it: it will be closed. I'll model some clone troopers in, sitting on some chairs. Pics up soon i hope
Too bad, it would be cool to stand and be protected from infantry and tanks while firing at flyers with a rocket launcher. :P But that's just me.
You'ld be the only one, since you can't make AI walk onto something that moves, unless it's animated in 1 certain way (not sure about last part) Anyhow, he's a walker, so it won't work.. And too bad? See how pandemic-like this model is (in setup)? :D

Talking about pandemic-like walkers :P
First post updated with newest and final AT-AP; collision is done, turret is done.. everything is done! =)

Re: BF0 Custom Vehicles/Fighters

Posted: Wed Jan 14, 2009 5:10 pm
by GangsterJawa
I'm not complaining, just thought it would be a nice addition. It's still the first time I've seen an AT-OT, so it's good in my book.

Re: BF0 Custom Vehicles/Fighters

Posted: Wed Jan 14, 2009 7:48 pm
by Ping
Whoa, nice AT-AP pic there. Wouldn't want to get hit by that beam. :wink:

Re: BF0 Custom Vehicles/Fighters

Posted: Mon Jan 19, 2009 8:07 pm
by Sky_216
Sorry if this may seem a bit random, but are you guys still making (or were you never making?) a crab droid for this???

Oh and very slick AT-AP. :D

Re: BF0 Custom Vehicles/Fighters

Posted: Mon Feb 23, 2009 10:36 am
by Armageddon
The Tri-Droid is too big!! it cant move good in the area

Re: BF0 Custom Vehicles/Fighters

Posted: Mon Feb 23, 2009 12:28 pm
by MandeRek
Skyhammer_216 wrote:Sorry if this may seem a bit random, but are you guys still making (or were you never making?) a crab droid for this???

Oh and very slick AT-AP. :D
Thanks man ;) And yes, but the crabdroid will be an unit. Plus he's not done yet, but planned for the second release!
Armageddon wrote:The Tri-Droid is too big!! it cant move good in the area
True, he can't even walk a step in Mygeeto; Hell's Ashes. That's why he's walkable on Chris and Mygeeto; Bridge of Death ;)

Re: BF0 Custom Vehicles/Fighters

Posted: Mon Feb 23, 2009 5:23 pm
by Ping
@MandeRek: It sounds like your going to make two Mygeeto maps, judging by your comment.

Re: BF0 Custom Vehicles/Fighters

Posted: Mon Feb 23, 2009 5:27 pm
by MandeRek
Ping wrote:@MandeRek: It sounds like your going to make two Mygeeto maps, judging by your comment.
Yup, one is done already :) The other will be VERY basic.. But so nice to walk on it with the Tri-Droid and blast all those Clones to Mygeeto's Ashes! >=D

That will be in a later release though.. No tridroid in the upcoming release!

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Jul 24, 2009 11:29 am
by MandeRek
Sorry for double post and bump :shock:

First post updated with:
First post of this topic, I wrote it obviously wrote:Blurrg
*no weapons*

Image
^Click for video
This Blurrg, for now, will be on Ryloth only. He's completely rideable, and has no weapons. He is a Republic vehicle, and can be used for recon or quick transport I guess? The CIS will have STAPS to counter this, or that other Ryloth animal, but need to think about that... For now, Enjoy! :D

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Jul 24, 2009 2:25 pm
by Delta-1035
Good job!