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MTT from Conversion Pack won't spawn [Solved]
Posted: Wed Aug 15, 2007 12:20 pm
by EGG_GUTS
The MTT from the Conversion pack isn't spawning. Does anyone know why?
It's classified as "CommandHover" So I put in the lua
SetMemoryPoolSize("EntityCommandHover", 4)
But it still doesn't work. Would I have to switch It from CommandHover just to Hover? And if I did would you still to be able to spawn at it?
Thanks
commandhover memory pool
Posted: Wed Aug 15, 2007 12:26 pm
by AceMastermind
SetMemoryPoolSize("CommandHover", 4)
Posted: Fri Aug 17, 2007 8:20 pm
by EGG_GUTS
Thanks.
But the MTT's are huge and kinda too big for my map. How would I place them so you can still get in and shoot but not move? Like the Gunships in RoTE 2.
Thanks
Posted: Fri Aug 17, 2007 8:42 pm
by 1z2x3c
you would have to take out the moving but not turning part in the lua.
Posted: Fri Aug 17, 2007 9:02 pm
by trainmaster611
Set the speeds, turning rates, etc. to zero.
Posted: Fri Aug 17, 2007 9:03 pm
by EGG_GUTS
Ahhhhhhh! Thanks Train.

Posted: Thu Aug 23, 2007 9:03 am
by EGG_GUTS
OK I did that and now my MTTs don't spawn and my map is all laggy. Why?
Thanks
Posted: Thu Aug 23, 2007 9:08 am
by Penguin
The way Majin did it was set the vehicle up as a turret
Posted: Thu Aug 23, 2007 9:17 am
by EGG_GUTS
How would i do that? How do you spawn Turrets anyways?
Thanks
Re: MTT Questions
Posted: Sun Sep 02, 2007 2:41 am
by Penguin
You can either have the turrets in your world folder and place them in ZE or have them in your sides folder and place them in ZE and add them to the LUA like a side.
Re:
Posted: Sun Sep 02, 2007 2:48 am
by -_-
Penguin wrote:The way Majin did it was set the vehicle up as a turret
yeah, you just make it into a turret. Setting all the speed and turn values to 0 are a waste of Vehicle memory.