SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Maveritchell
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

ANDEWEGET wrote:you oculd make the texture more highrez, looks very lowrez. but other than that, very good :thumbs:
MandeRek wrote:Looks not bad at all. Use google and texture sites too replace the 'complete' black texture in maybe, something like this:
He did say it was just a base texture.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

i proudly present...
The Revenge of the Ronto!
the ronto i made 1,5 years ago for foolis's tatooine:
Hidden/Spoiler:
Image
and the new ronto (based on the old version, the right one is subdivided 1 time) for rend's mos eisley map
Hidden/Spoiler:
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by theultimat »

Very nice model DarthD.U.C.K. Your modelling skills never cease to amaze me. :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by VF501 »

Clean-up the tris on the non sub-divided Ronto, and make it all from quads if you can. It'll sub-divide better with out the messy sections near the shoulders and other joints. You should also take the time to model in more detail to the model, or use the revised bash mesh as a sculpting cage in ZBrush/Mudbox to create skin details and other organic details. From there you can bake down a normal map to use with a much lower poly model.

Currently you're adding way too many polygons for something as simple and not needed as smoothing curves on the mesh. Next-Gen games themselves rarely exceed 8-16 sides per rounded edge (FPS view weapons and vehicle tires can have more) and rely on texture work and the shader stack to make up for it.

3D Sculpt Workflow

Cage/Base Mesh-> UV Cage/Base Mesh-> Import as .obj into ZBrush/Mudbox-> Sculpt in detail-> Import Back into XSI/3DSMax/Maya-> Make Low-poly Model focusing on major shapes-> UV Lowpoly-> Bake Hi-poly normals down to Low-Poly

From there you can bake an AO map from both the hi and low poly, composite them in Photoshop/GIMP, then use both the normal map and composite AO map to make the detail texture. Usually the normal map generated from the hi-poly contains all the details seen so it cuts down on texture making time and it'll match up completely with the normal map itself then.

Same basic workflow also applies to weapons and hard-surface modeling, but in most of those cases the Hi-poly is made completely in the 3D app via Sub-Divisional modeling in which a base mesh is made, then a Sub-D Poly Mesh is made from it or a Sub-D refinement is run on it (Turbosmooth in 3DS Max).
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

*sigh*

Rogue fail....

I forgot to save the model, and windows did an update last night, I lost the model.

Oh well, I'll just have to remodel and do a better job! :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Redline »

AT-AT with Cockpit/Load room:
Hidden/Spoiler:
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Image
Image
:wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

Woah! That's amazing! If you're gonna use that so you can have troops inside there, you're gonna have to add hardpoints to keep them in there.


Image

Here's my new model/texture, It uses the same wire as before, since i copied it off the original.

EDIT: I used the texture that Mande supplied, but I'm not sure if I like how it turned out... I'm not exactly great at texturing.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Redline »

Um yeah but i need someone who can import the skeletton for me
PS:
Good weapon
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

@rogue: you could lighten it up a bit.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

ANDEWEGET wrote:@rogue: you could lighten it up a bit.
Its actually very light, its just MS3D cruddy renders.
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

Image
A model bash using the republic's rifle and sniper rifle, as well as a new extended side clip.

Credits to Pandemic for original models and textures.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fluffy_the_ic »

kinetosimpetus wrote:
Hidden/Spoiler:
Image
A model bash using the republic's rifle and sniper rifle, as well as a new extended side clip.

Credits to Pandemic for original models and textures.
Very nice! Although... What kinda gun is it sposed to be?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Valthero »

kinetosimpetus wrote:
Hidden/Spoiler:
Image
A model bash using the republic's rifle and sniper rifle, as well as a new extended side clip.

Credits to Pandemic for original models and textures.
Nifty :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Null_1138 »

Wow, the barrels are really small. Might want to make them bigger. :wink: But they're very good.
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

it came right outa my head :wink: non-cannon model
actually DarthRogueKnight asked me for a chopped down DC-15 a looong time ago, I used it ingame and never thought it looked quite right, so I revisited it and added new stuff.

yeah, i might enlarge the muzzle

Edit: done
Hidden/Spoiler:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Null_1138 »

Mucho better. :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

Thanks, Null :)

Oh, in case Fluffy was asking about ingame use, not inspiration for the model, it could be a rifle with 2 fire modes: semi-auto sniper, or heavy repeater.
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Re: SWBF Series Model Showcase Thread v3.0

Post by MandeRek »

Maveritchell wrote:He did say it was just a base texture.
True, I just gave a suggestion how i'ld finish it.


Image

I think it looks not bad at all. You can always improve it with a occl.-map for example, but it's just a weapon, i think it looks good ;) Nice job on the model in anyway unrelated to the texture, btw
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Re: SWBF Series Model Showcase Thread v3.0

Post by Master_Ben »

My first ever model/kitbash :runaway:
Hidden/Spoiler:
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Image
Flying donut! :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

:funny2:
a great idea and implementation! :thumbs:
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