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vibro blade + secondary weapons?
Posted: Sun Apr 19, 2009 9:58 pm
by FelixXxX
I have been trying to make secondary weapons with a vibro blade work.... but when ever i try to use secondary weapons it either
1. with vibro blade blocks or
2. with normal weaponp it does nothing
is there a way around this?
Re: vibro blade + secondary weps?
Posted: Mon Apr 20, 2009 12:21 am
by AQT
If by secondary weapon(s) you mean a non-melee weapons, make sure this weapon goes in a section before the vibro blade.
Re: vibro blade + secondary weps?
Posted: Mon Apr 20, 2009 11:38 am
by FelixXxX
Actually i mean grenades and wrist flametrower (lol) but they don't work with the vibro blade being a primary weap and the grenades being the secondary weps all the other guns work but grenades don't work.
Re: vibro blade + secondary weps?
Posted: Mon Apr 20, 2009 1:02 pm
by Maveritchell
Re: vibro blade + secondary weapons?
Posted: Thu Apr 23, 2009 10:19 pm
by Fiodis
Hm, Mav, in that topic you wrote:
Maveritchell wrote:The real issue is that you have multiple weapons on the primary slot and one of them is a melee weapon. Once you add a melee weapon you have two options:
1) Only one primary (melee weapon) and secondaries
2) Multiple primaries (ranged, melee, etc....) and no secondaries
This is because the keymapping changes when you have a melee weapon included with other primaries, and there's no way to use secondaries (the right-click is remapped to block). AI can still use all the weapons, as they're not bound by using a keyboard/mouse/controller.
Is it possible to remap the block elsewhere, or remove it entirely, freeing up the right-click for secondaries? I know you can do it via combo file, but would this work? With a vibroblade, you shouldn't be able to block bolts anyway, at least not if you're canon.