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Weapon export problem [Solved]
Posted: Sat Nov 19, 2011 10:52 am
by acryptozoo
i wa recently trying to add some weapons i made to my test map
but when i did they were large and werent being held right i tried several things but they still look like this any ideas
XSi to SWBF2
thanks in advance
Re: weapon export problem
Posted: Sat Nov 19, 2011 12:50 pm
by DarthD.U.C.K.
make sure to freeze the transforms of the model ( not the nulls).
for the position, you can use andewegets ZETools to get a rifletemplate or download it directly from
here
Re: weapon export problem
Posted: Sat Nov 19, 2011 4:30 pm
by acryptozoo
DarthD.U.C.K. wrote:make sure to freeze the transforms of the model ( not the nulls).
for the position, you can use andewegets ZETools to get a rifletemplate or download it directly from
here
i did freeze transforms (of the model only)
ill try the template tho
Re: weapon export problem
Posted: Sat Nov 19, 2011 9:40 pm
by minilogoguy18
Did you freeze the object AFTER freezing the transforms? If not then the center modifier will undo the freeze transforms action on export.
Re: weapon export problem
Posted: Sun Nov 20, 2011 11:48 am
by acryptozoo
minilogoguy18 wrote:Did you freeze the object AFTER freezing the transforms? If not then the center modifier will undo the freeze transforms action on export.
how would i do that i didnt know there was a diffrent for that
Re: weapon export problem
Posted: Sun Nov 20, 2011 1:09 pm
by minilogoguy18
It's on the right panel, just right click on the transform bar to collapse it and it should be visible. It was probably hidden if your monitor resolution is small. You also might wanna switch the camera view to user, much better for just viewing.
Re: weapon export problem
Posted: Sun Nov 20, 2011 1:26 pm
by acryptozoo
minilogoguy18 wrote:It's on the right panel, just right click on the transform bar to collapse it and it should be visible. It was probably hidden if your monitor resolution is small. You also might wanna switch the camera view to user, much better for just viewing.
okay it still isn't scaled or on the z-axis right

Re: weapon export problem
Posted: Sun Nov 20, 2011 1:34 pm
by DarthD.U.C.K.
try exporting as obj and reimport.
Re: weapon export problem
Posted: Sun Nov 20, 2011 1:36 pm
by FragMe!
Looking at the picture I am guessing your export is a merge of various parts.
Was the model scaled after merging or were the bits scaled prior?
If you tried freezing transforms before freezing modelling and it didn't work try doing it the other way around (from a fresh merge of course) freeze modelling then freeze transforms, I have had XSI do similar things and doing it the second way fixes it.
Also, just to make sure, you didn't rotate the dummyroot (or parent null) of the whole thing?
Re: weapon export problem
Posted: Sun Nov 20, 2011 4:01 pm
by acryptozoo
DarthD.U.C.K. wrote:try exporting as obj and reimport.
thanks alot that fixed it
