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Foliage view range [Solved]

Posted: Sun Dec 21, 2008 9:51 pm
by Taivyx
Which value would one adjust if you wanted to make foliage viewable from farther away?

Re: Foliage view range

Posted: Sun Dec 21, 2008 10:08 pm
by obiboba3po
under options>video (ingame) i just make the view ranges maximum-you can see them really far away that way

Re: Foliage view range

Posted: Sun Dec 21, 2008 10:12 pm
by AceMastermind
ZeroEditor_guide.doc wrote:FOLIAGE EDIT MODE
...The number that appears in the File line at the end of the mesh or object specifies the view distance where the foliage fades in or out in meters...
^in your prp file, see excerpt below:

Code: Select all

Layer(0)
   {
     SpreadFactor(0.1);
     Mesh()
     {
     GrassPatch("nab_prop_grass.odf", 50);
     File("editor_grasspatch.msh", 50); // <==== fades in or out at 50 meters
     Frequency(100);
     Scale(1);
     Stiffness(0.0);
     }

Re: Foliage view range

Posted: Sun Dec 21, 2008 11:10 pm
by Taivyx
Woops, forgot to look in the Zeroeditor guide, thanks Ace :D