Modifying Weapons used by units [Solved]
Posted: Tue Dec 23, 2008 12:19 pm
OK, this might be long, and if its in a FAQ or has already been addressed I apologize.
I have done a lot of Modding for years, Total War games, Empire at War, BF1942 and Battlefield 2, modelling, XML, coding.
Somehow, I just can't get my mind wrapped around how to mod this stuff for Battlefront 2. The Tutorials in the ModTools are painful, in my opinion. I have read them several times.
What I want to do is modify the units on the vanilla "out of the box" maps (if possible). I want to change weapons first, then I thin once I can figure this out I can switch models around.
Under the odf's the default infantry files should take care of this as I assume the accompaning animations are attached per weapon. Let me give you all an example of what i want to do.
On the Republic engineer, ep3, I want to give him the standard DC-15 rifle and award rifle. It would be the same for all the republic units. Then on the CIS side, I would like to give them the standard E-5 blaster (except the SBD).
Now I have tried munging which I haven't quite figured out. I hope I don't have to create a new world each time I want to change something
. Is there a function with all of this munging where I can just munge a side only to create a modifed rep.lvl and cis.lvl and plug them inot the game? I have also tried Hex editing using Hex Edit Workshop, but this doesn't work as the game crashes the first few seconds I enter the map (I could be doing something wrong here as well).
In BF1942 and BF2 the modding is much easier and user friendly. Not to say its not as easy in SWBF2, I just haven't been able to "get" it.
Any help that could be provided by you all is greatly appreciated.
I have done a lot of Modding for years, Total War games, Empire at War, BF1942 and Battlefield 2, modelling, XML, coding.
Somehow, I just can't get my mind wrapped around how to mod this stuff for Battlefront 2. The Tutorials in the ModTools are painful, in my opinion. I have read them several times.
What I want to do is modify the units on the vanilla "out of the box" maps (if possible). I want to change weapons first, then I thin once I can figure this out I can switch models around.
Under the odf's the default infantry files should take care of this as I assume the accompaning animations are attached per weapon. Let me give you all an example of what i want to do.
On the Republic engineer, ep3, I want to give him the standard DC-15 rifle and award rifle. It would be the same for all the republic units. Then on the CIS side, I would like to give them the standard E-5 blaster (except the SBD).
Now I have tried munging which I haven't quite figured out. I hope I don't have to create a new world each time I want to change something
In BF1942 and BF2 the modding is much easier and user friendly. Not to say its not as easy in SWBF2, I just haven't been able to "get" it.
Any help that could be provided by you all is greatly appreciated.