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Getting ms3d's into SWBF2?
Posted: Mon Jun 01, 2009 8:11 pm
by impspy
Hi, my little brother made these props for a map I'm making:
Observatory
semi-underground bunker.

but we don't know how do turn them into msh's...
any help greatly appreciated
Re: getting ms3d's into SWBF2?
Posted: Mon Jun 01, 2009 9:37 pm
by computergeek
I am guessing via the screenshot, you are using Milk Shape?
See what you can export as
usually export is under "File"
If you can export as obj, you can import it into XSI, then use MeshEx to export it to msh.
Re: getting ms3d's into SWBF2?
Posted: Tue Jun 02, 2009 12:04 am
by FragMe!
Or have a look at the very bottom of the XSI tutorials and use bconstructor, you don't need to go through XSI that way.
Re: getting ms3d's into SWBF2?
Posted: Tue Jun 02, 2009 7:40 pm
by impspy
thanks a bunch frag! just minor placing issues now