Opening and saving a model
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- elfie
- Field Commander

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Opening and saving a model
how do I open, edit and save a default object using XSI?
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MandeRek
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Re: opening and saving a model
To import an object from BF2 use Rep's MeshImporter. Import with File>Import>Obj file
Open a SCENE with File>open, save it with File>Save and a new one is started when starting XSI, or when pressing File>New.
Not to be rude, but these kind of things can be found in XSI documentations. They're helpfull, and i also didn't want to read them, but they make moddeling easier as well, believe me
About objects, there are millions of ways! Use primitives, or edit the imported obj, which can be done with thousands of ways.. As i said before; documentations, and also a bit of playing and exercising. Patience is most important in XSI
If you agree Elfie, i even think this can be locked! (press F1 to enter XSI help btw)
Open a SCENE with File>open, save it with File>Save and a new one is started when starting XSI, or when pressing File>New.
Not to be rude, but these kind of things can be found in XSI documentations. They're helpfull, and i also didn't want to read them, but they make moddeling easier as well, believe me
About objects, there are millions of ways! Use primitives, or edit the imported obj, which can be done with thousands of ways.. As i said before; documentations, and also a bit of playing and exercising. Patience is most important in XSI
If you agree Elfie, i even think this can be locked! (press F1 to enter XSI help btw)
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ZappelClone
- Private Recruit
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- Joined: Fri May 07, 2010 11:05 am
Re: opening and saving a model
uhm...the topic is still open and i have got a similar problem so..ill post it right here (the searchfunction didnt help much either btw).
ive downloaded the xsi modtools and converted a few .msh to .obj with REPsharpshooters meshtool (and darthd.u.c.k.s help).
but when i try to import them now (using import/obj/browse...) the models are recognized as .obj but there is nothing in xsi after the actual import.
iam quite new to xsi und the help of the xsi modtools seems to be...rather bad.
help appreciated
ive downloaded the xsi modtools and converted a few .msh to .obj with REPsharpshooters meshtool (and darthd.u.c.k.s help).
but when i try to import them now (using import/obj/browse...) the models are recognized as .obj but there is nothing in xsi after the actual import.
iam quite new to xsi und the help of the xsi modtools seems to be...rather bad.
help appreciated
- StarkillerMarek
- Rebel Colonel

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Re: opening and saving a model
Are you sure you are not just zoomed too much out to see?ZappelClone wrote:uhm...the topic is still open and i have got a similar problem so..ill post it right here (the searchfunction didnt help much either btw).
ive downloaded the xsi modtools and converted a few .msh to .obj with REPsharpshooters meshtool (and darthd.u.c.k.s help).
but when i try to import them now (using import/obj/browse...) the models are recognized as .obj but there is nothing in xsi after the actual import.
iam quite new to xsi und the help of the xsi modtools seems to be...rather bad.
help appreciated
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ZappelClone
- Private Recruit
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- Joined: Fri May 07, 2010 11:05 am
Re: Opening and saving a model
iam pretty sure that iam not.
tried again today and zoomed in as much as possible-still nothing to see.
id also mention that when iam importing something, there are no notable changes in the explorer.
i guess iam missing some steps.
iam simply using a new scene - in the explorer says "Scene Root, Camera Root, light".
then i click import-.obj and browse to the meshtool beta 4 directory where the converted .obj file is.
i leave the checkboxes in the import pop up as they are and hit ok-nothing happens^^.
one thing i forgot: as long as the import .obj pop up is opened the explorer says "Wavefront_Import" under "Scene Root" but as soon as i hit ok it disappears.
i hope this helps to understad my problem;)
tried again today and zoomed in as much as possible-still nothing to see.
id also mention that when iam importing something, there are no notable changes in the explorer.
i guess iam missing some steps.
iam simply using a new scene - in the explorer says "Scene Root, Camera Root, light".
then i click import-.obj and browse to the meshtool beta 4 directory where the converted .obj file is.
i leave the checkboxes in the import pop up as they are and hit ok-nothing happens^^.
one thing i forgot: as long as the import .obj pop up is opened the explorer says "Wavefront_Import" under "Scene Root" but as soon as i hit ok it disappears.
i hope this helps to understad my problem;)
