Pipeline for new unit, walker models
Posted: Thu Sep 11, 2014 8:04 pm
I'm trying to gain a better understanding of the steps needed to get a custom character model in-game, both for units and walker vehicles.
After poking around, it seems like these are all the steps that need to be taken:
- Create geometry
- Envelope geometry to a skeleton
- This skeleton determines how the model is animated in-game
Have I missed anything? Are there other steps that I'm not aware of? Is there a difference in the process for units and that for walkers (aside from using a different skeleton)?
After poking around, it seems like these are all the steps that need to be taken:
- Create geometry
- Envelope geometry to a skeleton
- This skeleton determines how the model is animated in-game
Have I missed anything? Are there other steps that I'm not aware of? Is there a difference in the process for units and that for walkers (aside from using a different skeleton)?