Rhen Var caves
Posted: Fri Jan 20, 2006 3:38 pm
I'm trying to retexture the cave props from Rhen Var Harbor to make them look like rock instead of ice. I've replaced their textures with a tatooine rock texture, but run into two problems.
Problem 1:
The textures have a noticeable blue/green tint. I'm fairly certain this isn't caused by leaving one of the semi-transparent ice textures in as I've looked at all the MSH files in UE and made sure I've replaced all the TGAs the models use. I've tried darkening the rock texture, which makes things slightly better but it still doesn't look right.
Problem 2:
There are bright white lights shining/reflecting on the walls of the caves. Obviously this looks good when they're ice caves, but with rock it looks a bit wrong. I noticed that in the msh.option files there's a line saying -vertexlighting but I tried deleting it and it doesn't get rid of the lights.
Is there something obvious I'm missing, or are both of these things controlled by the MSH file itself? If they are in the MSH would I be able to hex edit them out or am I stuck with them?
Problem 1:
The textures have a noticeable blue/green tint. I'm fairly certain this isn't caused by leaving one of the semi-transparent ice textures in as I've looked at all the MSH files in UE and made sure I've replaced all the TGAs the models use. I've tried darkening the rock texture, which makes things slightly better but it still doesn't look right.
Problem 2:
There are bright white lights shining/reflecting on the walls of the caves. Obviously this looks good when they're ice caves, but with rock it looks a bit wrong. I noticed that in the msh.option files there's a line saying -vertexlighting but I tried deleting it and it doesn't get rid of the lights.
Is there something obvious I'm missing, or are both of these things controlled by the MSH file itself? If they are in the MSH would I be able to hex edit them out or am I stuck with them?