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Hallways Map

Posted: Sun Apr 26, 2009 3:38 pm
by hammythepig
Almost done map (92%) called Random Hallways.
Exactly as its name, its just some Random Hallways.
Screens:
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Any comments before release?

Re: Hallways Map

Posted: Sun Apr 26, 2009 3:45 pm
by Fiodis
Hallways are too long and empty, sky is bad, ground texture is bad.

If I were me I'd put this map at 20% completion.

Re: Hallways Map

Posted: Sun Apr 26, 2009 3:58 pm
by B-1Burt
The hallways need to be more interesting. And it would be better if they were a little bit lower; ceilings and such. It's a nice concept but I like maps with more of a Star Wars taste to them. One other thing that concerns me is, that the map might be to big, I don't like walking to a CP just to find the one I came from was captured while I was walking. But as far as everthing else goes it looks cool my diagnosis(not that there is anything wrong, just what I'd like to see.)

More Star Warsyness(is that a word?)
New ground and Sky.
Smaller hallways with new textures.
More objects, like crates and debris.
Make it smaller, assuming that it is big.
This map is well on its way, keep it up. :thumbs:

Re: Hallways Map

Posted: Sun Apr 26, 2009 11:43 pm
by YTGTangerine
It has potential (sp?) but you saying this is 92% scares me. Really. Change the sky, terrain, maybe make some underground hallways.

Re: Hallways Map

Posted: Sun Apr 26, 2009 11:56 pm
by trainmaster611
Visually, its not so appealing but assuming this is your first map, I think you're on track anyway :)

Re: Hallways Map

Posted: Mon Apr 27, 2009 2:46 am
by sampip
B-1Burt wrote:
More Star Warsyness(is that a word?)
New ground and Sky.
Smaller hallways with new textures.
More objects, like crates and debris.
Make it smaller, assuming that it is big.
Those were my points! But..., I'm also gonna add to that.
I know that this is hallways here, but is there no way you could incorparate a higher level in it?, maybe a big control room where a CP is, It needs some cover for sure, from the pictures I've seen, it looks like it needs more units on the battlefield, specially as big a battlefield as that
Are you planning on editing any sides? :) Other than that, it looks not bad for a first map, it's a nice idea :yes:

Re: Hallways Map

Posted: Mon Apr 27, 2009 5:01 am
by VF501
Change the sky, default Yavin is old and boring, and vary exposed terrain textures more.

Add clutter and stuff to the halls to make them less empty and more interesting. Add lights and wall details to create an atmosphere to it.

Just way too bland to be at 92%, around 30-50 maybe, depends on if you're making custom sides too.

Re: Hallways Map

Posted: Wed Apr 29, 2009 4:30 pm
by hammythepig
Okay, thanks guys.
I'll keep working on it.

And no custom sides because I asked Delta to do the .req for me (for my map Arnatra) a month ago and he hasn't replied yet. :( Is anyone else willing to make the skins playable in game for me? Find the Arnatra WIP in this thread.

EDIT: Here is my real first map: http://www.gametoast.com/forums/viewtop ... 29&t=17524
And yes I still need to change the sky.