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Questions about odfs
Posted: Wed May 30, 2007 6:48 pm
by Master Fionwë
Hi,
I've just recently joined, today in fact, because I've found this to be the best site for modding questions. I am in the process of creating new sides, or rather editing old ones, and so far I've done, but not released, the cis, republic, guards, jedi, gamorreans, and gungans. I still have some bugs to sort out for some of them, and quite a few minor things to make it look better. One question that I have is how I could get a cockpit on the atte. I have an idea, but I need to know first what "fov" means in the odf files, mostly in vehicles. Also I need to fix the views for some of the laat positions, but I am not good at that part at all.
RE: Questions about odfs
Posted: Wed May 30, 2007 7:45 pm
by YankFan1950
I think FOV means field of view and it's the area that the person can see while in a cockpit of a vehicle.
RE: Questions about odfs
Posted: Wed May 30, 2007 7:47 pm
by Jawa_Killer
yes.....the higher the number the more you see......it's kinda zoom

Posted: Thu May 31, 2007 3:49 am
by MercuryNoodles
FOV isn't really even like zoom, at least it shouldn't be if the acronym is any indication of what it is. The value should be an angle, and that angle is the total area you can see without turning, with a max of 360 degrees, which can be broadened or narrowed depending on what value you use.
Posted: Thu May 31, 2007 10:20 am
by Master Fionwë
Thanks, that helps a lot. Now I know why the atte doesn't have a cockpit, it doesn't have a first person fov. If any of you guys have the conversion pack, and have looked in the cut content section, you've probably seen some of the cut skins. I'm trying to get these skins back into the game, but I don't know how to get a msh to use several different skins. Could someone please tell me how to do this, or how I could edit a msh to use a different skin, while still having another of the same msh using the original skin?
Edit: Other than using the override texture thingy, it doesn't seem to work for any republic meshes other than the arc msh. Which, needless to say, sucks. What I'm talking about is this, I want to make the ep2 troopers look like the following with the ep2 trooper msh, the rifleman look blue, the rocketeer green, the sniper black, the engineer yellow, the officer red, and the jettrooper will be the same. That is what I'm trying to get but don't know how.
Posted: Thu May 31, 2007 2:41 pm
by Teancum
Another thing to know about FOV is that the larger you make it, the more distorted the screen will get, making a sort of "fish eye" effect. It doesn't hurt the game or anything, just something to know.
@ Master Fionwe -- Welcome to Gametoast dude

. Anyways, OverrideTexture only works on certain meshes that have it already built-in. Episode II clones should work, but if they don't you might be able to download the SWBF1 Mod Tools. Those clone meshes use OverrideTexture... I think.
ATTE cockpit
Posted: Thu May 31, 2007 2:59 pm
by AceMastermind
Master Fionwë wrote:Now I know why the atte doesn't have a cockpit, it doesn't have a first person fov.
The ATTE does have a cockpit and a first person FOV, have a look in the ODF.
Code: Select all
FirstPerson = "REP\repatted;rep_1st_cockpit_ATTE"
FirstPersonFOV = "43"
The cockpit mesh and textures are in the msh folder.
Also to get different textures onto a mesh it's as simple as renaming the texture to what the original is called by in the msh file, have a look at this link for more info:
http://www.gametoast.com/forums/viewtop ... =27&t=6040
Posted: Fri Jun 01, 2007 1:40 pm
by Master Fionwë
I do that all the time, it's just getting the msh to use different textures for different units, with the same msh. Thanks for the tip Teancum, but I did that months ago, I thought to use the assets in them for maps, but it turned out to work not so well, considering I have a hard time getting my maps to work. Yankfan2 said it might be a script error with water, but I don't know how to fix that other than not using water.
Okay, I see the fov now, but why can't one go into first person view in an atte, if it has all the statistics and files called correctly?
Posted: Sat Jun 02, 2007 1:34 am
by Syth
Vehicles cant have 1st person veiws in BF2

. Only star fighters, units, turrets (the AT-TE has turret positions) and the droideka.
Posted: Sat Jun 02, 2007 8:33 am
by Master Fionwë
That's why it doesn't work. I had given the fov and cockpit to the tank, barcspeeder, and atte, and none of them showed up, now I know why. THAT SUCKS!
Edit: Another question, sorry, but they just keep coming.
-lodgroup soldier -nocollision -keepmaterial override_texture override_texture2
What does that mean in the msh.option. file for the arctrooper? I tried copying the arctrooper msh and hex editing the copies to take different skins, I know it has override textures, but the override has never worked for me except with the armor and the shoulder pad. I want to make the marine have a green arctrooper skin, armor, pad, and cape, the rifleman have a blue one, and the commander have a red one, but the game kept crashing on me, and I figured out that it was because of the mshs that I edited. And yet they all showed up fine in the 3-D converter thingy.