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Re: Orion: City

Posted: Wed Dec 10, 2014 12:38 pm
by Generalfacu
First person tanks!!! Awesome!

Re: Orion: City

Posted: Wed Dec 10, 2014 2:44 pm
by commanderawesome
Generalfacu wrote:First person tanks!!! Awesome!
I'm pretty sure there's first person tanks in the normal game already.

Re: Orion: City

Posted: Wed Dec 10, 2014 6:59 pm
by MileHighGuy
commanderawesome wrote:
Generalfacu wrote:First person tanks!!! Awesome!
I'm pretty sure there's first person tanks in the normal game already.
Only vanilla bf1 has them. in bf2 they are mods

Re: Orion: City

Posted: Sat Dec 13, 2014 5:02 am
by SpartanA259
Well the first person tank got better reception than I thought it would so I'll be keeping it in first person.

Short 2 minute video showing the tank and parts of main street.
https://www.youtube.com/watch?v=DIIG4gNNwmA

Re: Orion: City

Posted: Sat Dec 13, 2014 10:25 am
by hunpeter12
IMO it looks too much like the 3rd map frokm Aldura campaign by Eggman. Even the landspeeders are there :) So you should at least reskin the buildings. But it's looking good!

Re: Orion: City

Posted: Sat Dec 13, 2014 1:39 pm
by Generalfacu
At the beginning I thought it would be another street-based map. But now I see it is more than that. It looks great and you made me really want to play this!!! Can't wait hahaha

Re: Orion: City

Posted: Tue Mar 24, 2015 12:24 am
by SpartanA259
So I guess I'm going to put out one more update on the status of this map.

Today I decided I was going to revert back to the stock sides because I didn't like how my custom ones were turning out. As I was going through to do that I somehow managed to make the map give me a FATAL error. I tried putting the old sides back, cleaning and manual cleaning but none of that worked. I figure I must have screwed something up in my LUA, because that's all I edited, but I'm not sure what.

I haven't put out an update since December and I've been lacking motivation to even want to work on this. So I've decided to quit working on this map.
I do apologize to the people who were looking forward to playing this.

Re: Orion: City

Posted: Tue Mar 24, 2015 12:28 am
by jedimoose32
That's too bad, man. This was a really good looking map. Do you have plans for another at this point or no?

Re: Orion: City

Posted: Tue Mar 24, 2015 3:57 am
by Anakin
This map is looking so great. Can you look for an other modder to continue your awesome work?

Re: Orion: City

Posted: Tue Mar 24, 2015 1:36 pm
by Kingpin
I'd be happy to take on the mantle of the map, if you'd be comfortable with it :)

Re: Orion: City

Posted: Thu Mar 26, 2015 12:09 pm
by SpartanA259
Alright so... Completely disregard my last post. I copied some code from another LUA I had and I fixed my crash. That was a really easy fix.
I feel really dumb now :|

Updated Minimap
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Image

Re: Orion: City

Posted: Mon Mar 30, 2015 11:17 pm
by AnthonyBF2
Your map is nice, so far but it feels too much like Alderaan from the conversion pack.

The only issue I encountered was the first time I loaded the map, street was black, untextured. I maxed the lod and view distance, and restarted the level. It crashed after load.

I restarted the game and it played fine and the street was textured ok.

Also in the instant action list the map shows up with nothing, nameless, until I mouse over it, then the name appears.

I didn't notice the 1st person in tanks, I will play it again to see :P

Re: Orion: City

Posted: Wed Jul 01, 2015 11:50 pm
by SpartanA259
So I have a bit of an update.
First I want to thank the people who gave me feedback on the first release. It's helped a lot.
And sadly I don't know why it's crashing the at times for some people.

Next, a list of problems that I have fixed so far:
Being able to see past the model in the Republic's tank
Having to jump to get on to the sidewalks
Players being able to exit the map (hopefully)
I'm working on try to add ambient sound streams
I have tweaked the lighting a bit so hopefully it looks a little better

I'm working on trying to add ambient sound streams
I have also been working on the sides, doing mainly cosmetic stuff like changing weapon models and unit skins.
I have replaced the clone commander with the ARC Heavy Gunner and I modified the Magnaguard a bit.

Screenshots
Hidden/Spoiler:
Lighting - Before
Image
Lighting - After
Image

New Units
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Image

Re: Orion: City

Posted: Thu Jul 02, 2015 4:35 am
by Anakin
very nice looking. But my suggestion i have for every custom map: Stock sides and Era support :D

Re: Orion: City

Posted: Thu Jul 02, 2015 4:31 pm
by Marth8880
SpartanA259 wrote:I'm working on trying to add ambient sound streams
Lemme know if you're having trouble with this. ;)

Re: Orion: City

Posted: Thu Jul 02, 2015 10:10 pm
by ARC1778
Nice to see you've updated it, the new lighting is lovely, the first one looked like a really pritty model that someone had poured slime over, its nice to see it in full glory, it atually looks like how I wanted it to look in my head, Good show!

Re: Orion: City

Posted: Thu Jul 02, 2015 11:04 pm
by Isaac1138
lol, I use the darda beach sides and put it into the orion city side folder, and the gameplay was intersting

Re: Orion: City

Posted: Wed Jul 08, 2015 1:11 am
by jedimoose32
This looks nice, I'll have to give it a try with the update.
Isaac1138 wrote:I use the darda beach sides... and the gameplay was intersting
Fun interesting I hope? :)