here are the odfs
weapon odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "grenade"
[Properties]
GeometryName = "com_weap_inf_grenadethermal"
HighResGeometry = "com_1st_weap_inf_grenadethermal"
HUDTag = "hud_thermaldetonator"
OffhandWeapon = 1
OrdnanceName = "com_weap_inf_cluster_grenade_ord3"
SecondaryOrdnancePeriod = "1"
SecondaryOrdnanceName ="com_weap_inf_cluster_grenade_ord4"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
MinRange = "12"
OptimalRange = "18"
MaxRange = "24"
LockOnRange = "30.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "1"
ReloadTime = "0.5"
ShotDelay = "0.0"
ShotElevate = "0.1"
MaxPressedTime = "2.0"
InitialSalvoDelay = "0.51"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
ClassLabel = "grenade"
[Properties]
GeometryName = "com_weap_inf_grenadethermal"
HighResGeometry = "com_1st_weap_inf_grenadethermal"
HUDTag = "hud_thermaldetonator"
OffhandWeapon = 1
OrdnanceName = "com_weap_inf_cluster_grenade_ord3"
SecondaryOrdnancePeriod = "1"
SecondaryOrdnanceName ="com_weap_inf_cluster_grenade_ord4"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
MinRange = "12"
OptimalRange = "18"
MaxRange = "24"
LockOnRange = "30.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "1"
ReloadTime = "0.5"
ShotDelay = "0.0"
ShotElevate = "0.1"
MaxPressedTime = "2.0"
InitialSalvoDelay = "0.51"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "beacon"
GeometryName = "com_weap_inf_grenadethermal_ord.msh"
[Properties]
GeometryName = "com_weap_inf_grenadethermal_ord"
OrdnanceEffect = "thermal_detonator"
OrdnanceName = "com_weap_inf_pistol_ord"
ExplosionExpire = "rep_weap_inf_anti_armor_exp"
LifeSpan = "3.0"
Velocity = "25.0"
Gravity = "1.25"
Rebound = "0.4"
Friction = "2.0"
StartTimerOnContact = "0"
MaxDamage = "10.0"
SalvoCount = "30"
SalvoDelay = "0.0"
YawSpread = "360.0"
PitchSpread = "360.0"
AimElevation = "0.0"
ScatterDistance = "5.0"
OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"
ClassLabel = "beacon"
GeometryName = "com_weap_inf_grenadethermal_ord.msh"
[Properties]
GeometryName = "com_weap_inf_grenadethermal_ord"
OrdnanceEffect = "thermal_detonator"
OrdnanceName = "com_weap_inf_pistol_ord"
ExplosionExpire = "rep_weap_inf_anti_armor_exp"
LifeSpan = "3.0"
Velocity = "25.0"
Gravity = "1.25"
Rebound = "0.4"
Friction = "2.0"
StartTimerOnContact = "0"
MaxDamage = "10.0"
SalvoCount = "30"
SalvoDelay = "0.0"
YawSpread = "360.0"
PitchSpread = "360.0"
AimElevation = "0.0"
ScatterDistance = "5.0"
OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "beacon"
GeometryName = ""
[Properties]
GeometryName = ""
OrdnanceEffect = ""
TrailEffect = ""
OrdnanceName = "com_weap_inf_pistol_ord"
LifeSpan = "3.0"
Velocity = "25.0"
Gravity = "1.25"
Rebound = "0.4"
Friction = "2.0"
StartTimerOnContact = "0"
MaxDamage = "10.0"
SalvoCount = "30"
SalvoDelay = "0.0"
YawSpread = "360.0"
PitchSpread = "360.0"
ScatterDistance = "5.0"
AimElevation = "180.0"
OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"
ClassLabel = "beacon"
GeometryName = ""
[Properties]
GeometryName = ""
OrdnanceEffect = ""
TrailEffect = ""
OrdnanceName = "com_weap_inf_pistol_ord"
LifeSpan = "3.0"
Velocity = "25.0"
Gravity = "1.25"
Rebound = "0.4"
Friction = "2.0"
StartTimerOnContact = "0"
MaxDamage = "10.0"
SalvoCount = "30"
SalvoDelay = "0.0"
YawSpread = "360.0"
PitchSpread = "360.0"
ScatterDistance = "5.0"
AimElevation = "180.0"
OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"




