Change commandpostgenerator into destroyable prop [Solved]
Posted: Fri Jan 29, 2010 2:14 pm
by Executer94
I try to change the generator and shield (working fambaa shield) from a commandpost into a destroyable prop, because all units run the commandpost.
nab_bldg_fambaa_shield
nab_bldg_fambaa_generator
nab_bldg_fambaa_shield
Hidden/Spoiler:
[GameObjectClass]
ClassLabel ="commandarmedanimatedbuilding"
GeometryName ="nab1_walk_fambaa.msh"
[Properties]
GeometryName ="nab1_walk_fambaa"
BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0
GeometryName ="nab1_walk_fambaa"
AnimationName ="nab_walk_fambaa"
IdleAnimation ="fambaa_idle"
DeathAnimation ="fambaa_death"
MaxHealth ="10000.0"
RespawnTime ="6000000"
AmbientSound = "all famba_moan"
AmbientSound = "cis famba_moan"
AmbientSound = "imp famba_moan"
AmbientSound = "rep famba_moan"
HurtSound = "famba_hurt"
DeathSound = "famba_death"
SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
AutoFire = "1"
TurretNodeName = "hp_fire"
PitchLimits = "0.0 0.0"
YawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
WeaponName = "nab_weap_bldg_fambaa_shield"
WeaponAmmo = 2
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = "FambaSpawnPath"
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 15
Value_ATK_Alliance =
Value_ATK_CIS =
Value_ATK_Empire =
Value_ATK_Republic =
Value_DEF_Alliance =
Value_DEF_CIS =
Value_DEF_Empire =
Value_DEF_Republic =
Value_DEF_Locals =
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = "cis_destroy_famba"
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = "cis_destroy_famba"
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = "cis_destroy_famba"
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = "cis_destroy_famba"
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
CollisionScale = 100.0
ClassLabel ="commandarmedanimatedbuilding"
GeometryName ="nab1_walk_fambaa.msh"
[Properties]
GeometryName ="nab1_walk_fambaa"
BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0
GeometryName ="nab1_walk_fambaa"
AnimationName ="nab_walk_fambaa"
IdleAnimation ="fambaa_idle"
DeathAnimation ="fambaa_death"
MaxHealth ="10000.0"
RespawnTime ="6000000"
AmbientSound = "all famba_moan"
AmbientSound = "cis famba_moan"
AmbientSound = "imp famba_moan"
AmbientSound = "rep famba_moan"
HurtSound = "famba_hurt"
DeathSound = "famba_death"
SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
AutoFire = "1"
TurretNodeName = "hp_fire"
PitchLimits = "0.0 0.0"
YawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
WeaponName = "nab_weap_bldg_fambaa_shield"
WeaponAmmo = 2
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = "FambaSpawnPath"
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 15
Value_ATK_Alliance =
Value_ATK_CIS =
Value_ATK_Empire =
Value_ATK_Republic =
Value_DEF_Alliance =
Value_DEF_CIS =
Value_DEF_Empire =
Value_DEF_Republic =
Value_DEF_Locals =
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = "cis_destroy_famba"
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = "cis_destroy_famba"
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = "cis_destroy_famba"
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = "cis_destroy_famba"
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
CollisionScale = 100.0
Hidden/Spoiler:
[GameObjectClass]
ClassLabel ="commandarmedanimatedbuilding"
GeometryName ="nab1_walk_fambaa.msh"
[Properties]
GeometryName ="nab1_walk_fambaa"
BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0
GeometryName ="nab1_walk_fambaa"
AnimationName ="nab_walk_fambaa"
IdleAnimation ="fambaa_idle"
DeathAnimation ="fambaa_death"
MaxHealth ="10000.0"
RespawnTime ="6000000"
//HoloOdf = "com_holo_controlzone"
//HoloImageGeometry = "alliance com_icon_alliance"
//HoloImageGeometry = "empire com_icon_imperial"
//HoloImageGeometry = "republic com_icon_republic"
//HoloImageGeometry = "CIS com_icon_CIS"
//HoloTurnOnTime = 2.2
//ChargeSound = "com_blg_commandpost_charge"
//CapturedSound = "com_blg_commandpost_capture"
//DischargeSound = "com_blg_commandpost_discharge"
//LostSound = "com_blg_commandpost_lost"
//DisputeSound = "com_blg_commandpost_dispute"
AmbientSound = "all famba_moan"
AmbientSound = "cis famba_moan"
AmbientSound = "imp famba_moan"
AmbientSound = "rep famba_moan"
HurtSound = "famba_hurt"
DeathSound = "famba_death"
//SoundPitchDev = "0.4"
SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
AutoFire = "1"
TurretNodeName = "hp_fire"
YawLimits = "150.0 210.0"
PitchLimits = "-30.0 30.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
RestDir = "0 0 -1"
WeaponName = "nab_weap_bldg_fambaa_generator"
WeaponAmmo = "0"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = "FambaSpawnPath"
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 15
Value_ATK_Alliance =
Value_ATK_CIS =
Value_ATK_Empire =
Value_ATK_Republic =
Value_DEF_Alliance =
Value_DEF_CIS =
Value_DEF_Empire =
Value_DEF_Republic =
Value_DEF_Locals =
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = "cis_destroy_famba"
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = "cis_destroy_famba"
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = "cis_destroy_famba"
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = "cis_destroy_famba"
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = "1"
CollisionScale = 100.0
ClassLabel ="commandarmedanimatedbuilding"
GeometryName ="nab1_walk_fambaa.msh"
[Properties]
GeometryName ="nab1_walk_fambaa"
BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0
GeometryName ="nab1_walk_fambaa"
AnimationName ="nab_walk_fambaa"
IdleAnimation ="fambaa_idle"
DeathAnimation ="fambaa_death"
MaxHealth ="10000.0"
RespawnTime ="6000000"
//HoloOdf = "com_holo_controlzone"
//HoloImageGeometry = "alliance com_icon_alliance"
//HoloImageGeometry = "empire com_icon_imperial"
//HoloImageGeometry = "republic com_icon_republic"
//HoloImageGeometry = "CIS com_icon_CIS"
//HoloTurnOnTime = 2.2
//ChargeSound = "com_blg_commandpost_charge"
//CapturedSound = "com_blg_commandpost_capture"
//DischargeSound = "com_blg_commandpost_discharge"
//LostSound = "com_blg_commandpost_lost"
//DisputeSound = "com_blg_commandpost_dispute"
AmbientSound = "all famba_moan"
AmbientSound = "cis famba_moan"
AmbientSound = "imp famba_moan"
AmbientSound = "rep famba_moan"
HurtSound = "famba_hurt"
DeathSound = "famba_death"
//SoundPitchDev = "0.4"
SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
AutoFire = "1"
TurretNodeName = "hp_fire"
YawLimits = "150.0 210.0"
PitchLimits = "-30.0 30.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
RestDir = "0 0 -1"
WeaponName = "nab_weap_bldg_fambaa_generator"
WeaponAmmo = "0"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = "FambaSpawnPath"
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 15
Value_ATK_Alliance =
Value_ATK_CIS =
Value_ATK_Empire =
Value_ATK_Republic =
Value_DEF_Alliance =
Value_DEF_CIS =
Value_DEF_Empire =
Value_DEF_Republic =
Value_DEF_Locals =
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = "cis_destroy_famba"
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = "cis_destroy_famba"
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = "cis_destroy_famba"
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = "cis_destroy_famba"
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = "1"
CollisionScale = 100.0