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Strange texture problem [Solved]

Posted: Wed Apr 04, 2012 5:29 pm
by KamikazeBigD
Hi!
I have a big problem with a texture in XSI. I´ve made a model of commander Cody. In XSI it looked great but ingame and in SWBFViewer there was a grey layer on its texture. I tried everything but I can´t fix it.
Please help!
Hidden/Spoiler:
Image
in XSI
Hidden/Spoiler:
Image
in game
Hidden/Spoiler:
Image
in BFviewer

Re: Strange texture problem

Posted: Wed Apr 04, 2012 7:21 pm
by minilogoguy18
You need to hide the lowrez geometry.

Re: Strange texture problem

Posted: Wed Apr 04, 2012 7:22 pm
by Marth8880
Try hiding the shadowvolume or collision layers/objects.


EDIT:

That too. :P

Re: Strange texture problem

Posted: Wed Apr 04, 2012 8:21 pm
by minilogoguy18
^Actually one of those 2 since the lowrez isn't supposed to be hidden but it can show itself when it's not supposed to if the naming isn't correct, the game wont know when to properly switch back and forth.

Post a picture of the explorer view in XSI with objects only showing, no other nodes.

Re: Strange texture problem

Posted: Wed Apr 04, 2012 10:49 pm
by AceMastermind
Units aren't handled the same as props etc and shouldn't be exported with lowrez geometry, it should be a separate msh file.
It looks kind of like duplicate geometry or too much unsupported data buggered up the export. Check your scene for duplicate geometry first, then select each object and click 'Clusters' to inspect the nodes listed under 'NodeProperties'. If this was an imported model there may have been garbage data brought in to the scene, if this is the case just delete it and export again.

Re: Strange texture problem

Posted: Thu Apr 05, 2012 7:13 am
by KamikazeBigD
I´ve solved the problem. I imported my model in .obj instead of .dae. There was a override texture
that causes the problem. I deleted it and it worked.
:thumbs: Thx :thumbs:
Hidden/Spoiler:
Image
Here is Cody ingame!