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RE: Localizing Locals
Posted: Fri Mar 03, 2006 10:35 am
by Teancum
I can't remember off hand, but I do know that if you make a new project for BF1 in BFBuilder, you can hit the localize button and it will show you the layout.
I think it goes level->local (for the actual team name) and level->locals (for what shows up in-game)
Posted: Fri Mar 03, 2006 10:53 am
by Darth-Derkie
It's a bit different in SWBFII I think, when I press the + for level, it only shows the map names. But I'll try.
Posted: Fri Mar 03, 2006 11:47 am
by Rends
not level but entity:

Posted: Fri Mar 03, 2006 12:00 pm
by Darth-Derkie
Yes, the geonosian is already under entity. When you aim at a geonosian, it will say geonosian, but when I kill him it says "Darth-Derkie killed [NULL].
Posted: Fri Mar 03, 2006 12:00 pm
by OOM-9
in SWBF2 there is another subdivision, entity-> <your local side foldername here> -> <your fellas odf name>
Posted: Fri Mar 03, 2006 12:05 pm
by Darth-Derkie
Yes, the geonosian is already there. It is under "geo", "inf_geonosian".
Posted: Fri Mar 03, 2006 12:53 pm
by Teancum
yes, be sure to add level->[mapname]->local (put Geonisian) and level->[mapname]->locals (put Geonosians -- plural) The entity covers just what the individual is -- like "Stormtrooper" or whatever.
Posted: Fri Mar 03, 2006 1:50 pm
by Rends
correct teancum, i should remember my own screenhots better lol.
It´s all what you need in the tree list i posted in the screenshot above!
Posted: Fri Mar 03, 2006 1:56 pm
by Darth-Derkie
Indeed, it worked!

Thanks all.
Posted: Fri Mar 03, 2006 3:28 pm
by B.U.R.N_GT
What program are you using to view the .cfg files like that?
Posted: Fri Mar 03, 2006 3:33 pm
by Teancum
in your data_[projectname] folder, run editlocalize.bat
Posted: Fri Mar 03, 2006 3:57 pm
by Kyross
I also copied the language tool from the ToolsFL folder into my data_mod localise folder, ran it, and got a massive list of options.
Doesn't work
Posted: Sat Mar 04, 2006 3:54 pm
by TAWArtemis
When I run the edit localize program in my data_XXX folder I can not see my custom side info. I can only see the wrold name and description for my map. I looked in entity and it was not there. Any ideas?
Re: Doesn't work
Posted: Sat Mar 04, 2006 3:59 pm
by Rends
TAWArtemis wrote:When I run the edit localize program in my data_XXX folder I can not see my custom side info. I can only see the wrold name and description for my map. I looked in entity and it was not there. Any ideas?
Yes.
Create it!
Re: Doesn't work
Posted: Sat Mar 04, 2006 4:08 pm
by TAWArtemis
Rends wrote:TAWArtemis wrote:When I run the edit localize program in my data_XXX folder I can not see my custom side info. I can only see the wrold name and description for my map. I looked in entity and it was not there. Any ideas?
Yes.
Create it!
You mean create a key in localize tool?
RE: Re: Doesn
Posted: Sat Mar 04, 2006 4:35 pm
by Rends
Of course!
Create them like it did in the screenshot.
Re: RE: Re: Doesn
Posted: Sat Mar 04, 2006 4:50 pm
by TAWArtemis
Rends wrote:Of course!
Create them like it did in the screenshot.
I did. It failed.
FYI I see every asset int the game but mine. I added mine and it still failed.
RE: Re: Doesn
Posted: Sun Mar 05, 2006 3:15 am
by [RDH]Zerted
Excellent, I think this answers one of my '3 script questions' questions. I think we need a topic with a list and discription of what all the 'smaller' tools do.
RE: Re: Doesn
Posted: Sun Mar 05, 2006 3:46 am
by Penguin
would you know how to rename/name custom stuff ((weapons, stuff like that))?
RE: Re: Doesn
Posted: Sun Mar 05, 2006 11:11 am
by Teancum
@ Artemis -- be sure to check the 'localize' checkbox when you munge. I forgot to at first and it drove me nuts.