Object created in MilkShape 3d partially shown [Solved]
Posted: Fri Oct 20, 2006 4:42 pm
Hi all
I've just started learning and using milkshape.
(No, this is not gonna be a noob question)
Just to start easy i created a small tunnel, skinned it and exported it using bconstructor.
I used an odf of a prop.
In ZE it looks fine.
In game only 1 wall is visible. The other wall, the ceiling and the floor have disappeared.
I fall through the floor as well and bullets go throught the disappeared wall. So it not just invisible.
I got no errors when exporting.
When munging there was a "no collision found, creating default collision"-error (or something).
In the PC_mungelog.txt i got "Error 80040154" several times.
screendump from ZE

screendump in game

my odf
thnx
DH
I've just started learning and using milkshape.
(No, this is not gonna be a noob question)
Just to start easy i created a small tunnel, skinned it and exported it using bconstructor.
I used an odf of a prop.
In ZE it looks fine.
In game only 1 wall is visible. The other wall, the ceiling and the floor have disappeared.
I fall through the floor as well and bullets go throught the disappeared wall. So it not just invisible.
I got no errors when exporting.
When munging there was a "no collision found, creating default collision"-error (or something).
In the PC_mungelog.txt i got "Error 80040154" several times.
screendump from ZE
screendump in game
my odf
Has anyone got an idea what went wrong and how to fix this?[GameObjectClass]
ClassLabel = "prop"
GeometryName = "corridor.msh"
[Properties]
GeometryName = "corridor"
FoleyFXGroup = "metal_foley"
thnx
DH