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This error is driving me crazy! [Solved]

Posted: Thu Jul 19, 2007 3:10 pm
by Xavious

Code: Select all

Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\kor\kor.lvl
Whatever it means, its the only Severity 3 error I've got in my log. I've already spent a couple of hours trying to fix it to no avail.

RE: This error is driving me crazy!

Posted: Thu Jul 19, 2007 3:20 pm
by trainmaster611
Go to data_KOR/_LVL_PC/KOR and tell us if the kor.lvl is there at all.

RE: This error is driving me crazy!

Posted: Thu Jul 19, 2007 3:46 pm
by Teancum
Those errors are completely ignorable. When you use the

model
{
"kor_1st_mymodel"
}

trick in your custom side you'll get that. It's about the only severity 3 that won't ever cause a crash.

RE: This error is driving me crazy!

Posted: Thu Jul 19, 2007 3:48 pm
by Xavious
Problem is I still have a crash. And this is all I've got in the error log:
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2007-07-19 1505
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie AB1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment AB10.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 44
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 57
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 55
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie AB1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment AB10.000000ly

this.CurButton = check_era1
cur_button = nil
this.CurButton = check_mode6
cur_button = nil
this.CurButton = check_mode2
cur_button = nil
bEra_CloneWar = nil bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: WOJg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier sth_inf_sithtrooper has geometry collision

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier sth_inf_sithtrooper has geometry collision

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier sth_inf_sithtrooper has geometry collision

Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "kor_inf_sith_captain" weapon 2 "kor_weap_inf_vibrosword" not found

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier sth_inf_sithtrooper has geometry collision

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier sth_inf_sithtrooper has geometry collision

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier sth_inf_sithtrooper has geometry collision

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [tan4_prop_Console]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [tan4_prop_Console]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=41470d8f: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=cfb8f106: trying to replace "dea1_prop_door_blast" with "dea1_prop_door_blast2"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=42470f22: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a2"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d1b8f42c: trying to replace "dea1_prop_door_blast" with "dea1_prop_door_blast4"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d0b8f299: trying to replace "dea1_prop_door_blast" with "dea1_prop_door_blast3"

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [b92433ae] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [b92433ae] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ceb8ef73: trying to replace "dea1_prop_door_blast" with "dea1_prop_door_blast1"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [b92433ae] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [b92433ae] has no hardpoint '' [f83941d9]

Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\kor\kor.lvl

Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\kor\kor.lvl

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'kor_weap_vibrosword' is not localized for stats page[/code]

RE: This error is driving me crazy!

Posted: Thu Jul 19, 2007 3:52 pm
by Teancum
When does it crash? If it crashes at the character select screen then the weapons aren't set up right for a character.

RE: This error is driving me crazy!

Posted: Thu Jul 19, 2007 4:02 pm
by Xavious
I can't believe I missed this one:

Code: Select all

Message Severity: 3 
.\Source\EntitySoldier.cpp(10680) 
Soldier "kor_inf_sith_captain" weapon 2 "kor_weap_inf_vibrosword" not found 
Problem solved.