Troubles with the UT-AT
Posted: Thu May 29, 2008 6:23 am
Hi there
I think my UT-AT files are somehow broken 'though I didnt change anything as far as i know. I wanted to place a republican UT-AT at the shipped Hoth map instead of an AT-AT. At the beginning everything is okay, but after a few seconds of driving the Right Front Turrent seems to disappear. When I change to this position it tells me that i'm leaving the battlefield, so it looks like the the turret has been teleported a few thousand meters under the map.
This is its section in the lua:
Any help will be appreciated 
I think my UT-AT files are somehow broken 'though I didnt change anything as far as i know. I wanted to place a republican UT-AT at the shipped Hoth map instead of an AT-AT. At the beginning everything is okay, but after a few seconds of driving the Right Front Turrent seems to disappear. When I change to this position it tells me that i'm leaving the battlefield, so it looks like the the turret has been teleported a few thousand meters under the map.
This is its section in the lua:
Is there something wrong with it? Or is it a problem with the msh maybe? Or am I just too stupid ?//-- Top Right Front Turret Gunner
FLYERSECTION = "TURRET3"
VehiclePosition = "common.vehiclepositions.gunner"
//FirstPerson = "cis\cissccam;cis_1st_cockpit_securitycam"
WeaponName = "rep_weap_hover_utat_small_blaster"
WeaponAmmo = "0"
PitchLimits = "-45.0 8.0"
YawLimits = "-115.0 -65.0"
TurretNodeName ="turret_top_r_f"
AimerNodeName = "turret_top_right_f" // Hardpoint name in mesh that acts as camera point for aimer
AimerPitchLimits = "0.0 0.0" // Sets pitch movement limits on aimer in degrees
AimerYawLimits = "0.0 0.0" // Sets yaw movement limits on aimer in degrees
BarrelNodeName = "turret_top_right_front_barrel" // Sets name of object in mesh to use as gun barrel to animate recoil
BarrelRecoil = "0.25" // Sets amount of recoil to apply to object defined as barrel
BarrelLength = "2.0"
FirePointName = "hp_fire5" // Sets the name of the hardpoint in the mesh where the shot comes from
PitchDamp = 1.0
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
EyePointOffset = "0.0 1.0 0" // Camera position from vehicle origin x,y,z
TrackCenter = "0.0 0.0 0.0" // Camera tilt axis from vehicle origin x,y,z
TrackOffset = "0.0 0.75 2.5" // Camera Focal Point from vehicle origin x,y,z
TiltValue = "5.0" // How much camera can tilt
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
//-------------------------------------------------------------------------------