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Posted: Thu Jan 04, 2007 1:48 am
by Protector_Pulch
As to your checklist: I'd recommend GCW for the moment, because this would make things easier - for the only Old Republic starship currently "existing" is a Ebon Hawk prop by Gogie. So you'd have to model new starships, and that's taking a lot of time. While GCW would allow you to use existing ships and [maybe] even add the Falcon.
Is there any shield that allows only one direction of movement ? All shields I know (Polis Massa shield, Capital Ship Hangar shield) allow vehicles to pass through in any directions (and the Polis Massa shield even lets pass infantry)....so I don't understand your search for a "shield you can get past both ways"
For an ARC-170 with multiple positions and a rear gunner, you could ask Master Skywalker. He has already used such vehicles in this space maps (to be accurate: in this "End of the Separatist Movement" map). In case he isn't willing to hand out the whole ship, he could maybe lend a hand in the process of making a new one.
As to your Z-95... is this cockpit supposed to be white on the outside ? all pictures I've seen had black or transparent cockpit hulls. So could you please change this ?
PS: The Z-95 only had two laser cannons...what if you used an alpha channel to get rid of two of them.
Posted: Thu Jan 04, 2007 2:19 am
by Ace_Azzameen_5
The 95's only have two engines though,. . .just disable the glow from the two bottom and offset the top so it looks its coming from the middle.
Much replies...
Posted: Thu Jan 04, 2007 3:23 am
by Rikino
Adreniline wrote:But my only concern is the amount of dust that seems to be in the air (at least in your pics)
My video card is middle of the road, so it can take quite a bit of dust, but if the whole map is filled with dust it will become laaaaaaaag city.
My video card isn't top-of-line either- it's only kinda obsolete- and it's not too bad for me. I'm going to keep the dust levels about where they are, and if it proves to be a problem for people after first release, I'll fix it.
DarthMan wrote:That looks pretty sweet. Wiill players be able to get it(Like will there be a place someone thats not on the pirate team be able to drive one).
Also(this is a bit stupid on my part), but will the pirates be a playable faction(maybe in a hunt mode or something).Just wondering, this is looking awsome.
If you can get to an empty Z-95, you can drive it. Pirates might not be too happy 'bout it, though.
I don't think there'll really be enough kinds of pirates to merit a playable faction- I'm only using units that have sealed suits, no keep with the "thin atmostspere" thing.
@Protector_Pulch-
I see your point on the Old Republic.
Problem with conventional GCW is that it has a bunch of rebels running around in their street clothes on an astroid. If I do make GCW a mode, I'd have to make a new set of rebels with space suits (reskinned somethings or another).
It's not the force field as a separate object as per se, it's part of the hanger's geometry. The collison geometry is geared towards keeping stuff in.
Ever somehow ended up inside an object, and you can just walk out? That's what it's like, only inside-out.
Ooo- I haven't seen 'accurate' ARC-170s in a map, and wasn't aware they existed. I'll check that out.
EDIT: Aww...
the link for it has expired... I'll send MasterSkywalker a PM.
As for the Z-95s, I'm working on them to make them look better, I think it's just a missing texture. I don't think I
can use just alpha channels to get rid of just two guns; doesn't it use the same part of the texture for all four?
Ace_Azzameen_5 wrote:The 95's only have two engines though,. . .just disable the glow from the two bottom and offset the top so it looks its coming from the middle.
Okay, I'll see how that looks.
Posted: Wed Jan 10, 2007 10:33 pm
by Elmo
sorry for a minor bump, but I believe you said you were using Dragonum's ships...

Are you gonna put that invisible Hand ship in the map? (even though it is meant for space...)
Posted: Thu Jan 11, 2007 12:39 pm
by Rikino
I'd like to put the Invisible Hand in, but it's kinda too big. It out-masses everything else. So no, it's not going to make a cameo. I am using the Munificent, though!
As for this map's progress, I'm still working on it, but I've had other things to do recently (and my free time's been eaten up by the new conversion pack. Curses!). I'll be able to work on it a lot this weekend, though.
Posted: Thu Jan 11, 2007 2:24 pm
by Elmo
oh so, no Recusant?

And what about the Venator?

Posted: Fri Jan 12, 2007 1:27 am
by Rikino
Both are a bit too big, so prolly not. Sorry.
Have no fear, though. Like other people, no doubt (who wouldn't after seeing them?), I have a side-map I'm working on with all of them. Not even close to 50% yet, though, so no WIP.
Anyways, here's the pirates so far. I dunno if I like them. They're not... 'pirate-y' enough, I think.
I might contact someone who knows what they're doing for some
real pirate skins...
Posted: Fri Jan 12, 2007 1:31 am
by minilogoguy18
you dont need to remake the arc just to have multiple seats, anyone who knows how to read and spell in english can do it, just open the odf and delete the backslashes so that the lines for the seats arent silenced anymore, so simple.
Posted: Fri Jan 12, 2007 2:06 am
by Protector_Pulch
First: I hope these steam vents are fixed till release.
Second: You're right, this guy simply doesn't look "pirate-y" enough. But since one can perfectly imagine pirates as a bragging, drunken and loud mob, some really bright colors like pink (in contrast to the black rest of the suit) would nicely mirror their offensive obtrusive nature.
Alternatively, you could have a completely different color concept than the TIE-pilots to bring in some variety, like crimson as main color.
PS: Rikino, you're locatecd 0,0, does this mean London, Greenwich ? this place is the center/point of origin for the whole latitude-longitude system.
Posted: Fri Jan 12, 2007 4:07 am
by Rikino
I'm (0,0) relative to me. Where's the Z axis, you may ask? I don't exist on it.
Anyways; yes, I'm fixing those steam vents now. Silly alpha channels...
Yeah, I'm going to get a different skin for the pirates.
@minilogoguy18-
I'm looking at 'rep_fly_arc170fighter_sc.odf', I don't see the commented out parts of which you speak. Is that the file you're talking about?
Even if there isn't a readily-available realistic ARC-170, I think I'm good. I found the hardpoints I'd need to make the turrets myself, I think (hp_fire_reartop, hp_fire_rearbottom, hp_pilot1-3?).
Protector_Pulch wrote:... some really bright colors like pink...
-erk! You said
it! But I will be strong. I not going to
do it again.
Posted: Fri Jan 12, 2007 6:25 am
by Thunderforge
Protector_Pulch wrote:Is there any shield that allows only one direction of movement ? All shields I know (Polis Massa shield, Capital Ship Hangar shield) allow vehicles to pass through in any directions (and the Polis Massa shield even lets pass infantry)....so I don't understand your search for a "shield you can get past both ways"
There's also the shields in the Mygeeto campaign. They block infantry though (don't know about vehicles, but I presume it does that too).
Re: RE: Re: RE: Re: RE: Re: RE: Peragus: Astroid Belt
Posted: Fri Jan 12, 2007 7:58 am
by -(DW)-Arc9[E]
minilogoguy18 wrote:i dont care what you do with them, you could paint them hot pink and cover them with rainbows and write boy-toy all over them, im just saying, they dont belong. i knew most of that stuff off the top of my head btw, i was just guessing on the 10000 year thing, most of you younguns dont know anything about the star viper because Shadows of the Empire is before your time but it was popular while i was about 10 or so, all of SotE is cannon as well, well the novel is at least, the game is inaccurate.
oh yeah the thing about the star viper taking forever to be released was because it was meant for a skyhook battle map over coruscant, i just never got arount to making it, but you could also find my outrider model in the XSI forum if you look hard enough.
That used to be my favorite game!
RE: Re: RE: Re: RE: Re: RE: Re: RE: Peragus: Astroid Belt
Posted: Fri Jan 12, 2007 9:11 am
by Razgriz
I think you should just reskin the pirate in the picture above.
RE: Re: RE: Re: RE: Re: RE: Re: RE: Peragus: Astroid Belt
Posted: Sat Jan 13, 2007 2:10 am
by Protector_Pulch
Ah, SotE. A really good game, although aiming a blaster with a Joystick was...crap. But when there's a Star Wars game very few people know, than that's Rebel Assault, which was an incredible Sensation of it's own.
@Razgriz: Rikino already knows that things aren't right with that pirate, so he asked what's to do in terms of reskinning.
RE: Re: RE: Re: RE: Re: RE: Re: RE: Peragus: Astroid Belt
Posted: Sat Jan 13, 2007 3:40 pm
by Rikino
I've actually played a few levels of SotE, but not the whole game (actaully, just the snowspeeder and last levels. The snowspeeder was fun!).
Anyways, I've got the rear gunner in the ARC-170 to work. I'll post screenies tommorow.
Also, the tunnels are pretty much completed (just a few barriers left). I even have a mine shaft elevator!
Updated Checklist wrote:
[X] Get better explosion for astroids.
[ ] Get the auto turrets to work on the frigates and capital ship.
[X] Work on the ground/tunnel battles more- it's kinda bland.
[X] Work on the air battle more- just need more content/variety between the two sides and ships.
[X] Couple of missing textures- nothing major.
[X] AI in the tunnels/add more of a catacombish feel.
[ ] Make a minimap.
[ ] Get a second era up- GCW or Old Republic.
[ ] Pirates skins.
[s][ ]* Get a hanger with a shield you can go past both ways.[/s]
[X] Give the ARC-170 multiple seats- like a rear gunner.
I'm gonna just not going to mess with the hanger thing. That reqs. XSI, which I don't have.
RE: Re: RE: Re: RE: Re: RE: Re: RE: Peragus: Astroid Belt
Posted: Sat Jan 13, 2007 6:23 pm
by Epena
I think that if the skins were dark gray with black blaster scores on the rib cage, faceplate, etc on a few of them would be sufficient. The design of the skin is fine, imo, that's really what pirates would wear when doing no atmosphere stuffs. (See the Wraith Squadron Series) One other thing that really matters to make them distinguishable pirate is the gun. Maybe make something huge and intimidating? Or maybe small and powerful? I don't know, but the standard military rifle doens't cut it. (at least that what it looks like to me)
RE: Re: RE: Re: RE: Re: RE: Re: RE: Peragus: Astroid Belt
Posted: Sat Jan 13, 2007 10:18 pm
by minilogoguy18
you need to make a new model for the z-95, the xwing with the wings closed looks nothing like it, just looks like an x-wing with the wings closed.
Posted: Sat Jan 13, 2007 11:43 pm
by Elmo
We all can be a bit creative.. can't we Mini?

Posted: Sun Jan 14, 2007 12:56 am
by minilogoguy18
it just doesn't resemble the z-95 in any way at all, google the ship and you'll see how far off a reskin of the x-wing really is...
Posted: Sun Jan 14, 2007 5:39 pm
by Elmo
All He's gotta do is Make some red markings on the wings

And it looks
very much like a headhunter.