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Custom effects won't munge. [Solved]
Posted: Thu Jul 10, 2014 3:24 pm
by commanderawesome
Hello, I am trying to add custom laser textures for my side mod, but they won't show up ingame. I put them in the data_***\common\effects folder (they replace the stock textures). How do I get them to show up?
Re: Custom effects won't munge.
Posted: Thu Jul 10, 2014 3:32 pm
by GAB
I'm no expert in this part of modding but I'm fairly sure you have to munge a new
custom ingame.lvl and make your map read the new one instead of the original Battlefront II one.
Re: Custom effects won't munge.
Posted: Thu Jul 10, 2014 3:37 pm
by MileHighGuy
no. easiest to put the effect files in your side's folder.
Re: Custom effects won't munge.
Posted: Thu Jul 10, 2014 4:05 pm
by GAB
I don't think that's how it works. As shown in the tutorial I linked in my previous post, you have to reference only the newly edited textures in the
ingame.req file and munge it. The tutorial also states this:
Add ReadDataFile("dc:ingame.lvl") before the line ReadDataFile("ingame.lvl")
This command loads the newly munged
ingame.lvl located in the addon/ABC/data/LVL_PC folder overriding the original
ingame.lvl, located in the GameData/data/lvl_pc folder, making his new edited laser textures appear instead of the original Pandemic ones. I may be wrong, but I'm fairly sure this is how it works. It's a matter of overriding the old laser textures. Nothing to do with sides.
Re: Custom effects won't munge.
Posted: Thu Jul 10, 2014 4:13 pm
by AQT
Well, since commanderawesome is doing a side mod, either way is works fine, really.
Re: Custom effects won't munge.
Posted: Thu Jul 10, 2014 5:59 pm
by commanderawesome
MileHighGuy wrote:no. easiest to put the effect files in your side's folder.
Used this method. It works! Thanks!
