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The disappearing tree!
Posted: Tue Apr 25, 2006 11:52 pm
by jangoisbaddest
Remember when I doubled the size of the Kashyyyk tree and it's leaves and branches? Well it works fine, except that there are certain times when the tree dissappears whilst it is still in your line of sight. My theory is that the game doesn't render objects that aren't in your view, so it's thinking that it's the origional size and stopping the render even though you can still see it at your angle (because it does that with the leaves and branches too). Does anyone know how to fix this?
Posted: Wed Apr 26, 2006 12:04 am
by Vyse
If you scaled up the trees using a .msh.option the reason it is doing that is because you scaled up the mesh but you didn't scale up the lowrez of the mesh. I don't know if you can scale up the lowrez of the mesh with a .msh.option. Hopfully you can or else your stuck.
Basicly it's looking for the lowrez when you turn at a certain point and its not there or its really tiny still and it disapears from view.
sry to bring bad news!

Posted: Wed Apr 26, 2006 1:06 pm
by jangoisbaddest
Sooo....anyone know how to scale up the lowrez of a mesh? It would make sense to me that you COULD do it with the msh.option file or the ODF, but maybe I'm wrong. I mean, why have a scale option when you can't change everything else along with it?
dumb question
Posted: Wed Apr 26, 2006 1:10 pm
by busterkinkade
I know this maybe a bit of a dumb question, but why can't you just scale it in ZE ?
RE: dumb question
Posted: Wed Apr 26, 2006 2:48 pm
by Teancum
Yeah, you can scale anything in a .option file.
RE: dumb question
Posted: Thu Apr 27, 2006 1:57 am
by jangoisbaddest
Great! So.....how do you do it

I'm guessing the command has to call up the lowrez file, and I don't know how to do that.
RE: dumb question
Posted: Thu Apr 27, 2006 10:01 am
by Teancum
open [filename]_low1.msh.option and add this line
-scale [float]
[float] can be any number, including decimals.
RE: dumb question
Posted: Fri Apr 28, 2006 1:04 am
by jangoisbaddest
Thank you so much, Teancum! It's really great of you to respond so many times....but, unfortunately *sigh*, it didn't fix the problem. I created an option file called kas2_bldg_tree_low1.msh.option, and added in the scale. No dice. I even tried replacing the low1 with lowrez in the name, and it still didn't work. Perhaps this is because there is no lowrez msh file for the tree, but I don't think that's the problem, because doesn't every object need one in order for the game to recognize when to take it away and when not to? Because not all of the objects in the game have lowrez msh files, and NONE have low1.msh.option files. I know this is the same deal, and I usually catch on pretty fast (got the whole custom sides thing down without once ever asking a question

), but man, I just don't know how to get these blasted trees to work right!
RE: dumb question
Posted: Sat Apr 29, 2006 3:55 pm
by jangoisbaddest
Maybe there's a way to scale it with the regular msh.option file...?