.sfx lines for atrt
Posted: Fri May 29, 2009 6:15 pm
does anyone know the .sfx lines for the AT-RT I have the right walker sounds but the weapon sounds are stumping me I can't seem to find them in the fel1_cw.sfx or the myg1_cw.sfx
They use the at-walker sounds and then:YaNkFaN wrote:does anyone know the .sfx lines for the AT-RT I have the right walker sounds but the weapon sounds are stumping me I can't seem to find them in the fel1_cw.sfx or the myg1_cw.sfx
AQT is correct here.// Primary Fire
SoundProperties()
{
Name("rep_weap_walk_atrt_cannon_chin_fire");
Group("weapons");
Pitch(1.15);
Inherit("veh_weapon_template");
SampleList()
{
Sample("com_weap_turret_fire_small", 1.0);
}
}
// Secondary Fire
SoundProperties()
{
Name("rep_weap_walk_atrt_cannon_head_fire");
Group("weapons");
#ifplatform ps2 xbox
Gain(1.0)
#endifplatform ps2 xbox
Pitch(1.15);
Inherit("veh_weapon_template");
SampleList()
{
Sample("com_mortar_launcher_fire", 1.0);
}
}