Ok I have a group of questions i need to ask.
1. The sky by default appears brighter in game than it's texture. How do i lower the brightness of the sky. (Solved)
2. Is it possible to have a weapon have a different ordinance per shot or at least a different color. (need tutorial for particle/effects editor)
3. If i want to have 2 characters that have the same mesh (i'd rename 1) but different skins, how do i go about accomplishing this? Solved
4. Is it possible to give someone wampa animations without having using the wampa skeleton? (Solved)
5. How do I import my own background music (from mp3's), and how does this work exactly? (Need tutorial on importing sounds)
6. Is it possible to lower gravity or the weights of units?
Truckload of Questions (i.e. 5 or so)
Moderator: Moderators
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Truckload of Questions (i.e. 5 or so)
Last edited by SBF_Dann_Boeing on Wed Apr 04, 2007 5:51 pm, edited 3 times in total.
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Truckload of Questions (i.e. 5 or so)
1) Manually burn the .tga to a lower brightness, as well as the alpha channel(that'll scale back the glow).
-
Jawa_Killer
- Brigadier General

- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Truckload of Questions (i.e. 5 or so)
1. maybe delete the alpha channel in the texture so glow is disabled.......otherwise no idea 
2. yes for this is the _ord.odf
3. no u don't need XSI......just rename the mesh and hex edit it or use a new level or use a new folder....(e.g. in the shipped maps it's "PC")
4. only a wampa is using a wampa skeleton.....because it's bones are fitted on it but if you give for example a wookiee the wampa animations (zaabin, zafbin etc. files) it's bones don't fit very well.....but i think on the wookiee model it does not seem to be obvious
5. oh thats a loooooong looooooooong story.........no good tutorial outta here atm
2. yes for this is the _ord.odf
3. no u don't need XSI......just rename the mesh and hex edit it or use a new level or use a new folder....(e.g. in the shipped maps it's "PC")
4. only a wampa is using a wampa skeleton.....because it's bones are fitted on it but if you give for example a wookiee the wampa animations (zaabin, zafbin etc. files) it's bones don't fit very well.....but i think on the wookiee model it does not seem to be obvious
5. oh thats a loooooong looooooooong story.........no good tutorial outta here atm
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
RE: Truckload of Questions (i.e. 5 or so)
2. i know what the ord is i'm asking if it can have a different ordnance per shot and if possible how do i do it.
3. i've tried to do it that way but it either doesn't work or makes the map crash so i need more details.
Another question:
Is it possible to lower gravity or the weights of units.
3. i've tried to do it that way but it either doesn't work or makes the map crash so i need more details.
Another question:
Is it possible to lower gravity or the weights of units.
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
RE: Truckload of Questions (i.e. 5 or so)
3. You have to have a hex-editor program to edit the MSH. When you do just use the find tool for "tga" then change the letters in the name (only the letters, not changeing the size of the name). Then make sure you have the alternate skin under that name.
2. Theres the charge up stuff, but i think you about that. Else you could play with particle editor effects. you can make the trail effect color pretty random for each shot.
5. Theres tuts
6. I dont think so. You could try playing with the below line, i dont what it will do though.
2. Theres the charge up stuff, but i think you about that. Else you could play with particle editor effects. you can make the trail effect color pretty random for each shot.
5. Theres tuts
6. I dont think so. You could try playing with the below line, i dont what it will do though.
// ControlSpeed = "<stance> <thrustfactor> <strafefactor> <turnfactor>"
ControlSpeed = "jump 0.03 0.03 0.35"
- phazon_elite
- Rebel Colonel

- Posts: 597
- Joined: Tue Jan 16, 2007 9:10 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
- Contact:
RE: Truckload of Questions (i.e. 5 or so)
3) I use XVI32 for that stuff. It's a fast file loader (unlike notepad, ugh).
5) There is a thing that can convert mp3's to wav. I think it's called Ease Audio Converter (I got it). It's a trial type thing I think, but there's no day limit (like that XSI 5.0 Foundations, etc.). But unless you actually can import mp3's, just use that converter.
Hope That helped.
- EP-000782
5) There is a thing that can convert mp3's to wav. I think it's called Ease Audio Converter (I got it). It's a trial type thing I think, but there's no day limit (like that XSI 5.0 Foundations, etc.). But unless you actually can import mp3's, just use that converter.
Hope That helped.
- EP-000782
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
RE: Truckload of Questions (i.e. 5 or so)
2. Can I get a tut on how to use Particle Editor? I haven't been able to find any good ones.
5. Can i get a tut on this as well?
5. Can i get a tut on this as well?
