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How To Add A Sand Storm?

Posted: Sat Aug 16, 2008 1:45 pm
by fai222
Hi, i was wondering how to put a sand storm like the one Bobfinkl have in his Geonosis Crossfire. If it is already tutorial about it i would be very happy. If not i was wondering if one of the modders here could explain how i add it. Im going to use it in my upcoming map, 627th Legion Assault, the battle is located in the dune sea and then i want to add a sand storm. Is it possible to set the line of sight when you add a sand storm? Because i want it to be a little more visibility than it is on Geonosis Crossfire. Also does someone have a nice sand texture which isnt as rocky as the ones on the Tatooine map in SWBF 2? Thanks.

Re: How To Add A Sand Storm?

Posted: Sat Aug 16, 2008 1:47 pm
by adventfear
the geonosis cloud odf

Re: How To Add A Sand Storm?

Posted: Sat Aug 16, 2008 2:06 pm
by fai222
Just add one of them and the intire map is covered? Also Bobfinkl said something about wind, how do i add that?

Re: How To Add A Sand Storm?

Posted: Sat Aug 16, 2008 2:15 pm
by adventfear
you add a couple and it will fill a small map.

I have no idea on how to add wind.

Re: How To Add A Sand Storm?

Posted: Sat Aug 16, 2008 2:45 pm
by AQT
AceMastermind wrote:For dust like on Geonosis you can add this to your ABC.fx file in your world1 folder:
Hidden/Spoiler:
[code]Effect("FogCloud")
{
Enable(1);
Texture("brownmist");
Range(90.0, 120.0);
Color(168, 172, 180, 128);
Velocity(5.0, 0.0);
Rotation(0.1);
Height(16.0);
ParticleSize(28.0);
ParticleDensity(100.0);
}[/code]
you'll need the brownmist.tga also.


and/or you can place some geo_prop_dust.odfs into your map in ZE, you'll also need the geo_prop_dust.msh file and the browndust.tga that go with it.
That should cover your entrie map.