Nulls and mshex
Posted: Sun Feb 22, 2009 12:17 am
Does mshex export nulls because when I use nulls as hardpoints they dont work ingame, like a torch had its flame at 0,0,0 and not at the end where I placed the null hardpoint
EDIT: I also tried using a cone as a hardpoint but that didnt work either. What is the proper way to set up a hardpoint?
EDIT: I also tried using a cone as a hardpoint but that didnt work either. What is the proper way to set up a hardpoint?