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Nulls and mshex

Posted: Sun Feb 22, 2009 12:17 am
by ryukaji
Does mshex export nulls because when I use nulls as hardpoints they dont work ingame, like a torch had its flame at 0,0,0 and not at the end where I placed the null hardpoint

EDIT: I also tried using a cone as a hardpoint but that didnt work either. What is the proper way to set up a hardpoint?

Re: nulls and mshex

Posted: Sun Feb 22, 2009 12:26 am
by Maveritchell
Don't freeze nulls before you export to .xsi. Yes, MshEx exports them, but no matter what application you use to bring your models into SWBF2, if you freeze your nulls you will lose their position.

Re: nulls and mshex

Posted: Sun Feb 22, 2009 1:10 am
by ryukaji
Yeah I didnt freeze the null...