Page 2 of 2
Posted: Sat Nov 18, 2006 12:46 pm
by Karnage
Glad you guys like it.
But I just want to know one thing.
Did anyone try the
GCW era? Cause I made it more for them, as it seemed to fit more. I'll still add stuff for the
CW era.
That's weird that it's dirt texture. Is there a way to change it for all the graphic qualities?
I'll fix the stairs.
Ill make the
CW era playable.
And i'll add a whole lot more.
Thank you everyone for your input!

Posted: Sat Nov 18, 2006 12:51 pm
by LordGrievous13
I would actually reccomend that yo udo not add any vehicles to CW era, because I personally believe that it is better to have an infantry version and a non infantry version of this map.
Posted: Sat Nov 18, 2006 1:18 pm
by ML_916
Did anyone try the GCW era?
that's what I tried the most... and it's the best era for this map...I think.
Posted: Sat Nov 18, 2006 5:06 pm
by Pereza0
ML_916 wrote:Did anyone try the GCW era?
that's what I tried the most... and it's the best era for this map...I think.
I dont think so........
add a CP in the hangar...it's kind of irritating to not spawn there when I want a veichle and it's also irritating to spawn at the hangar when someone is trying to take over the CP..
I agree on that.
This is what I think Rhen Vhar would look like in a film.
But overall.................
Great Map!!
Posted: Sat Nov 18, 2006 6:58 pm
by Hebes24
I like it alot! It has alot of sniping points, and is a good map for pure infantry ownage!!:twisted:
I also think this map would be good for Orbital Strike. Maybe add the Recon/commanders from the Conversion Pack (if you have the pack).
Posted: Sat Nov 18, 2006 8:53 pm
by Karnage
Yes I do have the pack. And that's a good idea.
Do you know who made the Recon/commanders from the Conversion Pack?
Posted: Sat Nov 18, 2006 11:13 pm
by cloneknight
I was playing and I was in the end of the game the enemy had only 1 trooper left so I went to go capture the last command past, but the command past wouldn’t capture. So I looked on my mini map and I saw the enemy was in a glitch! So I couldn’t win the game.
He was in the stare way at the rebels’ main base.
Posted: Sat Nov 18, 2006 11:33 pm
by Karnage
Is that the base behind the wall or on the wall cloneknight.
Posted: Sun Nov 19, 2006 12:54 am
by Protector_Pulch
Ok, my 2 cents:
I - I don't think you should try to include i the recon units &commanders theirselves, because Teancum won't likely allow you.He's rather restrictive with this...but you could just load them from the Conv.-Pack, for everybody has it.
II - Mhh, this should be my complaint about the snow texture, but then I saw that lighting issue...I'll try and post again later.
III - CW is unfair. The clones (which are in the weaker postion, for they have to attack a fortified position) have less reinforcements thatn the CIS !
IV - The surrounding of the Rep. start cp is too empty. Add some landed Laats (or anything else that is a troop transport) to explain where the clone came from
V - When you're the attacker, there's absolutely too few terrain and too few variety in terrain on your left hand side. These current slopes look artifical, because they're so regular.
VI - GCW runs properly, don't worry !
VII - Maybe you could add a CTF that completly inside the fortress, assaulting only gets boring after several runs.
VIII - After all, this a brilliant map, the feeling of being under siege (or sieging) is very intense, the rhen var terrain is used properly etc
IX - Man, I Love those wall turrets and the buildingable obstacle !
X - continue like this !
Posted: Sun Nov 19, 2006 1:34 am
by cloneknight
the command poast to the far back in the fortress
Posted: Sun Nov 19, 2006 2:40 pm
by Hebes24
Karnage wrote:
Do you know who made the Recon/commanders from the Conversion Pack?
Teancum did. Also, for the odf names and the ReadDataFile locations, look at
This topic.

Posted: Sun Nov 19, 2006 7:18 pm
by Karnage
Well until I get permission from him to use the units, they're out.
Posted: Sun Nov 19, 2006 7:52 pm
by Teancum
They are free to use, just so long as you require users to have the pack in order to use them. If you put them in your lua, they *should* work for both those with and without the pack. Those without the pack just won't see em.
Posted: Sun Nov 19, 2006 7:57 pm
by Karnage
Does this unit work with all the conversion packs?
unit
Posted: Sun Nov 19, 2006 8:12 pm
by darthgunray
I think so. BTW great map.
RE: unit
Posted: Mon Nov 20, 2006 1:14 am
by Protector_Pulch
Yeah, that's what I meant with loading the RSC units from the Conv.Pack.
@Topic:
I've toyed around a bit...but without any sucess - in my safe test mode (800x600) and GCW the ground texture is always grey, no matter what I do.
RE: unit
Posted: Sat Nov 25, 2006 6:56 pm
by LordGrievous13
I just found a weird glitch. If you spawn at one of the command posts that the attackers have in Capture the flag you will merely fall through the floor and continue falling until you hit a death region.
RE: unit
Posted: Sat Nov 25, 2006 7:05 pm
by Karnage
You're right LordGrievous13, because I haven't even begun to work on CTF for this map.