Page 17 of 18
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Wed Nov 23, 2011 9:38 pm
by ShadowWing
acryptozoo wrote:Lephenix wrote:Hello, you have done impressive progress in modeling, your weapons, and your new ships are very nice, some things to polish (edges to remove/add, UVing, Texturing from scratch etc...). Nice job

. And if the player model is weighed/enveloped and is ready to export, i can do it, but not today.
EDIT: About the B-wing 's bumpmap, i am not sure if Minilogoguy included a bump map in the released version, so there's probably not the bump map.
thanks alot

and yeah its wieighted/enveloped pm me if you wanna do it
i also added some new ruins/shirne
Awesome! The altars (?) in the bottom corners look like they may need some textures though.
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Thu Nov 24, 2011 11:51 pm
by acryptozoo
ShadowWing wrote:
Awesome! The altars (?) in the bottom corners look like they may need some textures though.
yeah i will redo them
finished the texture for the x-4,expect the ye-4 soon
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Fri Nov 25, 2011 12:04 am
by SpartanA259
Awesome model and skin.

Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Fri Nov 25, 2011 2:44 am
by RevanSithLord
I remember fighting one of these gunships in SWG (first time I saw these). They are a beast to fight against. I had a space mission (to advance in the Imperial pilot ranks) to dock with one of these after disabling it. THAT was annoying. I never got past the mission because these things are so powerful with all their turrets. It's hard to get to their weak sides when all the turrets are firing at you as you make your approach. I imagine these are going to be a menace in your mappack as well?
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Sun Dec 11, 2011 11:22 am
by acryptozoo
RevanSithLord wrote:I remember fighting one of these gunships in SWG (first time I saw these). They are a beast to fight against. I had a space mission (to advance in the Imperial pilot ranks) to dock with one of these after disabling it. THAT was annoying. I never got past the mission because these things are so powerful with all their turrets. It's hard to get to their weak sides when all the turrets are firing at you as you make your approach. I imagine these are going to be a menace in your mappack as well?
very much so :maulsaber:
also after attempting to pry myself away from skyrim i managed to get a small upadate in aswell as added alot to cloud forest wich i will show soon
i also got my X-4 ingame havent added the turrets yet either (if someone could help with that i'd appreciate it)
also since acrtroopanate is no longer working on the sides for the pack there's a spot open if anyone would like to help since im pretty busy and with sides it will take alot longer to release
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Sun Dec 11, 2011 11:33 am
by Lephenix
Really nice my friend

.
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Sun Dec 11, 2011 12:52 pm
by PizzatheHutt
That looks really great !!!
I would like to help with the sides but I don't know how to make models

.
However, I can help with odf coding if you want.
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Sun Dec 11, 2011 3:08 pm
by ARCTroopaNate
I'm sorry I forgot to send you the sides.

I will send them tonight.
EDIT: The Gunship looks great!

Re: Acryptozoo's Yavin Mappack [now with custom sides]
Posted: Sun Dec 18, 2011 4:30 pm
by acryptozoo
ARCTroopaNate wrote:I'm sorry I forgot to send you the sides.

I will send them tonight.
EDIT: The Gunship looks great!

okay, no rush and thanks
Update: for Yavin IV: River Basin
-changed the lighting
-added foilage
-added another "island"
-and i added the temple (working on a new model with a bigger interior)
pics:
comments?
Re: Acryptozoo's Yavin Mappack
Posted: Sun Dec 18, 2011 4:34 pm
by RevanSithLord
Wow. That actually looks and feels more like Yavin IV should be! Great job.

Re: Acryptozoo's Yavin Mappack
Posted: Sun Dec 18, 2011 4:53 pm
by Marth8880
That looks pretty great, truthfully! Although you may wanna tone down a tad on the green contrast.
Re: Acryptozoo's Yavin Mappack
Posted: Sun Dec 18, 2011 9:37 pm
by THEWULFMAN
Marth8880 wrote:That looks pretty great, truthfully! Although you may wanna tone down a tad on the green contrast.
A thousand times concurred. :plokoon:
Re: Acryptozoo's Yavin Mappack
Posted: Sun Dec 18, 2011 9:56 pm
by ShadowWing
Those pics look amazing!
Just curious, about how far are you on this mappack, percentage wise?
Re: Acryptozoo's Yavin Mappack
Posted: Mon Feb 06, 2012 4:22 pm
by acryptozoo
ShadowWing wrote:Those pics look amazing!
Just curious, about how far are you on this mappack, percentage wise?
i'm about 75% done
hi GT contrary from popular belief i'm not dead just took a break from modding for awhile ... but im back now and i hope to get some work done and maybe a release soon
if anybody cares...
Re: Acryptozoo's Yavin Mappack
Posted: Mon Feb 06, 2012 8:45 pm
by Unlucky13
Nice to have you back!
Re: Acryptozoo's Yavin Mappack
Posted: Wed Feb 08, 2012 8:43 pm
by SAMofBIA
wow...its like i died and ressurected 100 years later. Your skills have advanced like 100 fold bro. Sorry for being inactive and all that, but i dont really play bf2 or mod anymore. Too addicted to LoL =P
Re: Acryptozoo's Yavin Mappack
Posted: Sun Mar 18, 2012 4:16 pm
by acryptozoo
Yavin IV: River released ...
Release Topic
EDIT:
In trying to combat my modding laziness i finally did a little bit of work
fixed the lighting for cloud forest and i am 50% done with models for the masssasi star room
model is a placeholder
Re: Acryptozoo's Yavin Mappack
Posted: Sun Mar 18, 2012 4:22 pm
by THEWULFMAN
That is looking really good, nice to see your skills improving.

Re: Acryptozoo's Yavin Mappack
Posted: Sun Mar 18, 2012 5:13 pm
by Unlucky13
The environmental details on your maps look amazing as always!
Re: Acryptozoo's Yavin Mappack
Posted: Thu Mar 22, 2012 8:21 pm
by StarGazer
Excellent to see that you are still working on these fine looking maps.