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Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Tue Dec 29, 2009 3:58 pm
by Ka-Ching
does anyone have a a link to Battlefiler's Clone Commando Ras, Trace, Climber & Tucker? (found here: http://www.gametoast.com/forums/viewtop ... 64&t=21480)the link in that thread is dead

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Tue Dec 29, 2009 4:08 pm
by RogueKnight
Ka-Ching wrote:does anyone have a a link to Battlefiler's Clone Commando Ras, Trace, Climber & Tucker? (found here: http://www.gametoast.com/forums/viewtop ... 64&t=21480)the link in that thread is dead
Try Pming him, I'm sure he would be happy to give them to you.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Dec 30, 2009 4:14 pm
by genaral_mitch
Where can i get the geo_bldg_technounion anims? It's not in stock BF1 or BF2 assets.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Dec 30, 2009 4:17 pm
by AQT
But it [the .anims file] is in the stock SWBF2 assets. Look in the directory assets\worlds\GEO\munged.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Dec 30, 2009 4:21 pm
by genaral_mitch
AQT, you're magic! Before, they were only geonosian animations, but now... they're techno onions!

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Dec 30, 2009 4:24 pm
by AQT
No, they were there the whole time; you were just looking in the wrong place.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Dec 30, 2009 4:43 pm
by RogueKnight
genaral_mitch wrote:AQT, you're magic! Before, they were only geonosian animations, but now... they're techno onions!
Techno onions.....what an interesting idea.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Dec 30, 2009 5:02 pm
by genaral_mitch
lol misspell.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Jan 06, 2010 6:57 pm
by EraOfDesann
Anyone have a link to the Pandemic Raxus Prime models? The only place I can find it is in Teancum's secret assets and I don't want to download 400MB of material just for those. Any help would be appreciated.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Jan 06, 2010 7:02 pm
by Frisbeetarian

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Jan 06, 2010 7:53 pm
by EraOfDesann


Thank you! :)

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Thu Jan 07, 2010 12:52 am
by RevanSithLord
DarthRogueKnight wrote:
genaral_mitch wrote:AQT, you're magic! Before, they were only geonosian animations, but now... they're techno onions!
Techno onions.....what an interesting idea.
On-topic: Those Raxus Prime assets would come in handy for an eventual Lok junkyard map I'm planning soon after my Endor map. Thanks.

Off-topic: Please forgive for the bit of silliness, and I realize it was a misspell, but I had to reply to this quote. And this is longer than my on-topic post, I realize.

I feel as though people need to be enlightened of how the Techno Onions came to power. You see, onions have always been peeled and chopped up over the many years we knew onions existed. We thought nothing of it until one day, when the typical housewife tried to chop up the wrong onion. That onion did not like it one bit. It managed to grow legs and arms and batted the kitchen knife away...then proceeded with violent measures to ensure its survival. We were chopping sentient beings up for food and we hadn't realized it until that certain moment in time arose. That one onion managed to enhance itself -- better itself -- by obtaining and installing Cyborg enhancements and gadgets to make it a better, faster, and stronger onion. It single-handedly sieged the local National Guard Outpost and hacked their communication devices to encourage all surviving onions to rise up against their oppressors. From that day forth, he formed the Techno Onion Rebellion, to combat the oppressing the United States Food and Drug Administration and then the American Government itself. Then the Veggie-Elites were formed.... which were hit-squads. Whom intimidated passing civlians on the sidewalks and streets. The Americans have met their equals. The Food-Human War would be one of the costliest wars of United States history. But it didn't stop in the United States.... it went international. The world would tremble in fear, because their food-stuffs would rebel against them.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Thu Jan 07, 2010 10:04 am
by [Skirata]Darman[M]
Hey guys, I hate this:
My trooper has a minigun. I shoot. The trooper holds his Z-6 AS HIGH LIKE A RIFLE!
I now saw an animation in AQT's Exile's Voyage and Eggman's Aldura Missions. There the troopers held it down like the should. ( I mean: It's a minigun! )

So does someone know where I can find this animation?

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Thu Jan 07, 2010 10:45 am
by CodaRez
[Skirata]Darman[M] wrote:Hey guys, I hate this:
My trooper has a minigun. I shoot. The trooper holds his Z-6 AS HIGH LIKE A RIFLE!
I now saw an animation in AQT's Exile's Voyage and Eggman's Aldura Missions. There the troopers held it down like the should. ( I mean: It's a minigun! )

So does someone know where I can find this animation?
Well if you know how to setup anims

(AND IF YOU DON'T pls read the jedi_side doc in the BF2 Toolz)

I guess u make a new anim set based of the rifle,

But make the rifle shooting anim the same as the idle breathing pose
(i.e. if u did read the doc, make the new anim set, and copy the .msh anim *probably stand_rifle_idle_emote or somethin* into ur set and rename it into the firing anim name *probably stand_rifle_fire or somethin too*)

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Thu Jan 07, 2010 2:16 pm
by [Skirata]Darman[M]
Thank you guy, but In my BF2Modtools folder I only can find a jedi side example .rar folder.
I don't know what you mean with this...script /.doc or something like this.

Actually my question was if there is an animation like this that I can download.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Thu Jan 07, 2010 6:51 pm
by CodaRez
[Skirata]Darman[M] wrote:Thank you guy, but In my BF2Modtools folder I only can find a jedi side example .rar folder.
I don't know what you mean with this...script /.doc or something like this.

Actually my question was if there is an animation like this that I can download.
Naw, thats because as I highlighted above, it actually is quite easy(if im right)

The doc, which is actually a Microsoft Word doc (that kind of doc) can be found in the Documentations folder in ur modtools

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Thu Jan 07, 2010 9:26 pm
by AQT
Eggman and I actually used the version of the animations made by Syth which can be found here: Battlefront Project Model Pack

And yes, as Coda pointed out, it's very easy to make but I personally was just lazy.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Fri Jan 08, 2010 5:36 am
by [Skirata]Darman[M]
AQT wrote:Eggman and I actually used the version of the animations made by Syth which can be found here: Battlefront Project Model Pack

And yes, as Coda pointed out, it's very easy to make but I personally was just lazy.
Ok, but in this pack I can only find many weapon models, no animation set.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Fri Jan 08, 2010 5:49 am
by AQT
Whoops, my mistake, I always thought it was in that pack. Here's what you're looking for: Caleb1117's Model Pack #4 (still credit Syth though)

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sun Jan 10, 2010 12:32 am
by Teancum
Anyone have a working version of the Dwarf Spider for SWBF2? The one I have doesn't actually animate, and I'd rather not poke at it for hours and hours if someone has one already fixed up.