Objects problem!!!
Moderator: Moderators
-
cadruben
- Recruit Womprat Killer
- Posts: 13
- Joined: Wed Jun 15, 2011 11:35 am
- Projects :: Techno union attack
- xbox live or psn: I don't have xbox
Objects problem!!!
How can I put my objects into odf and msh folders?
- sim-al2
- 2nd Lieutenant

- Posts: 412
- Joined: Mon Jul 06, 2009 10:26 pm
- Projects :: Mapping on occasion
- Location: In the cockpit of some vehicle...
Re: Objects problem!!!
Honestly you're going to need to be much more specific. What kind of objects are we talking here, ones you made with a modeling program or downloaded, or objects specifically made for this game? If the are already in SWBF .msh format, they go under ...\data_***\Worlds\***\msh for the object textures and .msh files, and ...\data_***\Worlds\***\odf for the odf files (where *** is your map's three letter code). If the aren't already set up for the game, some conversion work will be needed, but you should be able to find out how by searching around this site. By the way, this should go in "SWBF 2 Modding" and not "Map/Mods In Progress." 
- linksith
- Command Sergeant Major

- Posts: 284
- Joined: Mon Jul 12, 2010 12:19 pm
- Projects :: Waaay too many projects
- xbox live or psn: me has no xbox
- Location: looking for a wifi connection
Re: Objects problem!!!
like sim said you need to be more specific. When I first read what you said I thought you were trying to add a custom model. I do a lot of custom model work with blender so if you have any problems with 3d modeling, just go to the 3d modeling forum or contact me if you wish. 
-
cadruben
- Recruit Womprat Killer
- Posts: 13
- Joined: Wed Jun 15, 2011 11:35 am
- Projects :: Techno union attack
- xbox live or psn: I don't have xbox
Re: Objects problem!!!
Thanks!!! 
