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.Combo questions - Solved

Posted: Sat Feb 20, 2010 2:38 pm
by Fiodis
I'm fooling around with combo files again, and I'd like to know if it's possible to slow down/speed up animations through them. I know you can alter the duration of a state, but what about the actual animation? Also, if someone is blocking, is it possible somehow to cancel, work around, disengage, or otherwise mess with that block?

Re: .Combo questions

Posted: Sun Feb 21, 2010 12:59 am
by MetalcoreRancor
To my knowledge, you can only cut-off animations with Duration and use of Seconds instead of frames, as I did with the Rancor claw attack anim.

Block is simply the function Deflection, and can be placed like any other one into a State. For example, you can place it in the Idle state to have a constant deflection from whatever direction you want to set it for, with conditions of Energy loss to remove it.

Re: .Combo questions

Posted: Sun Feb 21, 2010 10:30 am
by Fiodis
Yes, I know about block being a few deflect lines and placeable in any state, but my question was whether you, as an attacker, can do anything to interfere with a defender's block. And the answer to that is yes, so count that question answered.

And, is that so about being unable to alter the speed of an animation? Pity, I'll have to make new ones. Ah well. Count this answered, then.

Re: .Combo questions

Posted: Tue Feb 23, 2010 7:33 pm
by myers73
explosions get around block, try one with no effect or damage, just push to disable block

Re: .Combo questions

Posted: Tue Feb 23, 2010 7:55 pm
by Fiodis
Fiodis wrote:Yes, I know about block being a few deflect lines and placeable in any state, but my question was whether you, as an attacker, can do anything to interfere with a defender's block. And the answer to that is yes, so count that question answered.
That's actually what I've already done, along with another method, both of which work very well.