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Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 7:51 pm
by [RDH]Zerted
I'm having trouble increasing the speeds at which units fly while using a jet pack. I've changed the following values, but the units still move very slow. What am I missing

?
JetJump, value = "5.0"
JetPush, value = "20.0"
JetAcceleration, value = "100.0"
JetEffect, value = ""
JetType, value = "hover"
JetFuelRechangeRate, value = "1"
JetFuelCost, value = "0.0"
JetFuelInitialCost, value = "0.0"
JetFuelMinBorder, value = "0.0"
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 8:07 pm
by trainmaster611
After comparing the rep_inf_default_jetrooper.odf with the imp_inf_default_darktrooper.odf, the only value in which the darktrooper jetpack has a higher value than the jet trooper is the "Jetjump = [value]" line.
rep_inf_default_jettrooper.odf wrote:
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "rep_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.16" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
imp_inf_default_darktrooper.odf wrote:
JetJump = "21.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0"
JetEffect = "imp_sfx_jetpack_darktrooper"
JetFuelRechargeRate = "0.075" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.5" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 8:17 pm
by -_-
trainmaster611 wrote:After comparing the rep_inf_default_jetrooper.odf with the imp_inf_default_darktrooper.odf, the only value in which the darktrooper jetpack has a higher value than the jet trooper is the "Jetjump = [value]" line.
rep_inf_default_jettrooper.odf wrote:
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "rep_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.16" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
imp_inf_default_darktrooper.odf wrote:
JetJump = "21.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0"
JetEffect = "imp_sfx_jetpack_darktrooper"
JetFuelRechargeRate = "0.075" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.5" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)
Not true. JetJump just gives an the initial jump push, which is what make a Darktrooper jump higher than a Jet Trooper. Increasing Acceleration and Push should do the trick.
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 8:51 pm
by trainmaster611
I thought about that but then how is it that the dark trooper moves faster than the jet trooper?
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 9:08 pm
by Syth
Ah Zerted... master at LUAs but stumped on ODFs

.
ControlSpeed = "jet 1.85 1.85 2.00"
Thats from one of my units that allready has a faster jet pack.
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 10:27 pm
by [RDH]Zerted
Changing JetPush to 50 and JetAcceleration to 200 didn't seem to do anything. Will try changing the ControlSpeed. This is for the Add JetPacks FakeConsole command. Its not very useful when you can't fly anywhere.
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 10:46 pm
by Maveritchell
In addition to doing what Syth says (which is how you adjust a hover-jet), you can also take a non-hovering jet, like the darktrooper's, and turn it into a pseudo-hover jetpack by adjusting the jetpush to about nineteen (should be a little less than gravity). I've tried that a couple times, and it makes for a much more fun jetpack, imho.
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 10:50 pm
by Penguin
JetJump = How strong the push is when you first use the jetpack, setting it high will make it act like the darktroopers (they get catapulted forwards, This is speed A)
JetPush = the speed you move at when the jetpacks on. (This would be speed B)
JetAcceleration = how fast you reach speed A to speed B, same with units and vehicles acceleration.
Using control speeds is the only way to change the speed of units jump, fall, roll, sprint etc
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 10:56 pm
by [RDH]Zerted
So my problem might be that my acceleration is too high...
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 11:05 pm
by Penguin
Yup, Its going from the First jump push to the constant speed ridiculously fast that you don't notice the first push speed.
Title of the thread is asking how to increase the speed though, if you wanted to increase the speed of moving change the push speed (higher=faster) If you want it to ack like the dark troopers, set the Jump speed high and the push speed low.
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 11:18 pm
by Maveritchell
Penguin wrote:Yup, Its going from the First jump push to the constant speed ridiculously fast that you don't notice the first push speed.
Title of the thread is asking how to increase the speed though, if you wanted to increase the speed of moving change the push speed (higher=faster) If you want it to ack like the dark troopers, set the Jump speed high and the push speed low.
Argh, no, changing the push speed won't do anything for a hover-type jetpack. That's his problem. Do what Syth said above; that's what'll fix it. If you want to go with a jetpack where changing the push speed with affect it, then do what I mentioned above.
Re: Increasing HOVER! Flying Speed?
Posted: Sun Sep 09, 2007 11:24 pm
by Penguin
Argh
lol, silly me, I diddn't read that, I thought he was making a jetpack, since all the posts say jetpack, even the title, but he's making a hover. :/
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 11:28 pm
by Maveritchell
A hover-type is still a jetpack, it's just a different kind, right? I can understand the confusion.
Re: Increasing Jet Pack Flying Speed?
Posted: Sun Sep 09, 2007 11:32 pm
by [RDH]Zerted
I've got this and I can't tell if it got faster or not.
"Control Speed", value = "jet 8.85 8.85 8.00"
"JetJump", value = "5.0"
"JetPush", value = "200.0"
"JetAcceleration", value = "5.0"
"JetEffect", value = ""
"JetType", value = "hover"
"JetFuelRechangeRate", value = "1"
"JetFuelCost", value = "0.0"
"JetFuelInitialCost", value = "0.0"
"JetFuelMinBorder", value = "0.0"
If you want to checkout waht it feels like. Join my server. Its going up and down while I test these and other changes.
err, maybe I need to take that space out of "Control Speed"...
Edit:
Nope. I can spin around really fast, but the units don't fly foward any faster

.
Re: Increasing Jet Pack Flying Speed?
Posted: Mon Sep 10, 2007 1:11 am
by Syth
sec gota find the default inf...
// ControlSpeed = "<stance> <thrustfactor> <strafefactor> <turnfactor>"
thats what each value does. So raising the first value should make you go faster/
Re: Increasing Jet Pack Flying Speed?
Posted: Sat Sep 15, 2007 5:12 am
by [RDH]Zerted
Ok, for closure here is what I got it working on
Code: Select all
{ name = "ControlSpeed", value = "jet 10.85 1.85 2.00"},
{ name = "JetJump", value = "8.0" },
{ name = "JetPush", value = "8.0" },
{ name = "JetAcceleration", value = "20.0" },
{ name = "JetEffect", value = "" },
{ name = "JetType", value = "hover" },
{ name = "JetFuelRechangeRate", value = "1" },
{ name = "JetFuelCost", value = "0.0" },
{ name = "JetFuelInitialCost", value = "0.0" },
{ name = "JetFuelMinBorder", value = "0.0" },
The next FakeConsole version is finally coming along well. Jet packs work and I've added a some teleporting commands as well as all the other stuff (no unlimited ammo). Thanks.
Re: Increasing Jet Pack Flying Speed?
Posted: Sat Sep 15, 2007 6:35 am
by Penguin
Hehe, teleporting is fun

but a bit bugged with vehicles, you spawn to close to the location of the person, so if your in a vehicle everyone teleports into the model and die or get stuck.
Re: Increasing Jet Pack Flying Speed?
Posted: Sat Sep 15, 2007 10:10 am
by Caleb1117
Any chance of a command to unlock all point locked units?
I know I saw that command somewere, probably in BF2_modtools.exe
Re: Increasing Jet Pack Flying Speed?
Posted: Sat Sep 15, 2007 2:08 pm
by -_-
It's already there...
ToggleUnlockClasses
Re: Increasing Jet Pack Flying Speed?
Posted: Sat Sep 15, 2007 5:12 pm
by [RDH]Zerted
-_- wrote:ToggleUnlockClasses
I don't know what that does.
There is no points, normal points, and extreme points. To unlock everything faster, use extreme points. Its 20 points for a CP capture, 100 for a flag capture, and 5 points per kill.