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Re: Battlefront Republic Commando
Posted: Thu Dec 26, 2013 2:32 am
by Marth8880
rc1207sev wrote:I would like if the HUD on the commando was just like the HUD in SWRC, like the HUD in this image:
We all would like that, but sadly it's just way too complicated and partially not necessarily completely possible.

Re: Battlefront Republic Commando
Posted: Thu Dec 26, 2013 7:22 am
by Anakin
If you follow my threads here on gt you may notive i'm working on it at this time. But i had probelms with disabling the stock hud things. But konetosimpetus tols me a way it could work. I'll have a look at this after christmas. But it would be more than hard to get it only for republic and only on 1st perspective. If someone has somemideas about this please tell me
Re: Battlefront Republic Commando
Posted: Thu Dec 26, 2013 9:30 am
by willinator
I believe the way to make it work is by attaching it behind the first person arms, so that it is only present when republic 1st is used.
Re: Battlefront Republic Commando
Posted: Thu Dec 26, 2013 11:30 am
by JimmyAngler
maybe you could ask AQT. I think he did something like that in his RAS Prosecutor map.
@Marth8880: I really like mods to have huds like that and first person. My opinion is go on working, people like visual changes.

Re: Battlefront Republic Commando
Posted: Thu Dec 26, 2013 6:37 pm
by Anakin
willinator wrote:I believe the way to make it work is by attaching it behind the first person arms, so that it is only present when republic 1st is used.
Yes but than the other changes wouldn't work (shild bar,...)
JimmyAngler wrote:maybe you could ask AQT. I think he did something like that in his RAS Prosecutor map.
@Marth8880: I really like mods to have huds like that and first person. My opinion is go on working, people like visual changes.

Thanks for your succession but as far as i know D.U.C.K added the helmet to the 1st person msh.
Re: Battlefront Republic Commando
Posted: Fri Dec 27, 2013 1:23 am
by JimmyAngler
well yeah D.U.C.K was also in the production on Prosecutor but I didn't know who specifically made that hud. I love the idea though.
Re: Battlefront Republic Commando
Posted: Mon Dec 30, 2013 11:58 am
by Anakin
So here some new pics of my HUD work. It's really hard so i hope you can help me with some problems. Threa is here:
http://www.gametoast.com/forums/viewtop ... 27&t=29692
So what's new:
- new 2nd weapon icons with new position
- new 1st weapon icons with new position
- removed reticule while zooming
- smaller boarders
What need to be done:
- ZOrder: HUD is behind the hands
- health color is broken sice i tryed to edit it
- 1st weapon icons are floating after i need to take the weapons again with an backdrop, because otherwise the iron sight wouldn't work
- weapon names position: Problem with fonts. An with an alternative the weaponnames are not displayed on spawn screen. So i need to get the fonts working
- reinforcements position
- move the stupide ammo clip in a row over the HUD icon
Re: Battlefront Republic Commando
Posted: Mon Dec 30, 2013 12:42 pm
by THEWULFMAN
Looking good. I would suggest updating the pistol's model however, as when looking down the sights the texture and UV quality are really visible, and doesn't match the rest of the weapons.
Re: Battlefront Republic Commando
Posted: Mon Dec 30, 2013 5:44 pm
by KeepAmazinn
Im getting way to excited for this mod cant wait for the release!

Re: Battlefront Republic Commando
Posted: Tue Dec 31, 2013 8:41 am
by Anakin
KeepAmazinn wrote:Im getting way to excited for this mod cant wait for the release!

Thank you
THEWULFMAN wrote:Looking good. I would suggest updating the pistol's model however, as when looking down the sights the texture and UV quality are really visible, and doesn't match the rest of the weapons.
mh but the one used for the sidearm is simply the best

But i'll have a look at the uv and texture.
So i just made all republic floating icons to fit in to the new position with backdrop.
One question does anybody like the new HUD or would you prefere the stock one?? in that case i maybe make a choice of both.
==EDIT==
The new health EventColor works now

But i have no idea how the TeamColor works. Maybe i don't have the whole assets. Can you have a look in your stock assets in the common/hud folder there is a hudtransforms file. If you find something about teamcolor please tell me
Re: Battlefront Republic Commando
Posted: Tue Dec 31, 2013 11:23 am
by Teancum
Anakin wrote:The new health EventColor works now

But i have no idea how the TeamColor works. Maybe i don't have the whole assets. Can you have a look in your stock assets in the common/hud folder there is a hudtransforms file. If you find something about teamcolor please tell me
teamColor is a hard-coded value according to Psych0fred. It cannot be changed. The HUD looks GREAT though. My only suggestion is smaller ironsights views. The guns look huge.
Re: Battlefront Republic Commando
Posted: Tue Dec 31, 2013 12:31 pm
by Nedarb7
Do these hud changes affect the 3rd person view?
Re: Battlefront Republic Commando
Posted: Wed Jan 01, 2014 1:22 pm
by Anakin
Teancum wrote:Anakin wrote:The new health EventColor works now

But i have no idea how the TeamColor works. Maybe i don't have the whole assets. Can you have a look in your stock assets in the common/hud folder there is a hudtransforms file. If you find something about teamcolor please tell me
teamColor is a hard-coded value according to Psych0fred. It cannot be changed. The HUD looks GREAT though. My only suggestion is smaller ironsights views. The guns look huge.
Ok i'll make it smaller. only the gun or also the dc17??
Nedarb7 wrote:Do these hud changes affect the 3rd person view?
yes and also the CIS side
==EDIT==
New LJ-50 effect:
Re: Battlefront Republic Commando
Posted: Tue Jan 14, 2014 9:03 pm
by KeepAmazinn
will there be alpha or beta testing for this?
Re: Battlefront Republic Commando
Posted: Wed Jan 15, 2014 4:52 am
by Anakin
Yes of cause. But after bobs hard drive crashed we lost the whole cis remake. So we have to make it again.

At this time we have trouble with the magna guard. it crashes the game.
And the floating icon fix only works on coruscant and i have no idea how to fix that.
==UPDATE==
I just added HD troopers for the local republics.
Re: Battlefront Republic Commando
Posted: Tue Jan 21, 2014 6:19 pm
by izvishnu
Post removed by user
Re: Battlefront Republic Commando
Posted: Tue Jan 21, 2014 8:32 pm
by Ant
Wow! Can't wait for the release!

Re: Battlefront Republic Commando
Posted: Wed Jan 22, 2014 4:36 am
by AcaelusThorne
izvishnu wrote:Will you be using some of Nedarb7's commando models?
Yes we will probably use them
Small update: Magna is fixed and we are coming forward on our HUD.

Re: Battlefront Republic Commando
Posted: Wed Jan 22, 2014 1:04 pm
by Anakin
just added the RC reticule. we are still working on an critical hit.
BarSegmented things can not be removed, so there are still the ammo clips
If someone finds a way please tell me.
Re: Battlefront Republic Commando
Posted: Wed Jan 22, 2014 1:35 pm
by JimmyAngler
wow, that's incredible. I suggest moving the health and stamina bar to the top middle of the screen. And putting the hud BEHIND of the hands so He doesn't have his hands sticken' out of his face.