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Re: AI wont follow the path!

Posted: Fri Jul 24, 2009 8:51 pm
by Tourny
All jedi except I think Grievous are HOVER type. (capitalized not for emphasis, but that's how they are in ODFs...)

Re: AI wont follow the path!

Posted: Fri Jul 24, 2009 9:21 pm
by Frisbeetarian
Fierfek wrote:Your hover thing is wrong. Hover is for a kind of vehicle.
I'll give you half credit for that. You got the first part wrong and the second part right. Regardless, he was just providing an example, not tell someone how to do something. You don't have to pick it apart (especially when you don't know what you're talking about).

Here is the start of the Jet Trooper's ODF where AISizeType determines what path the unit follows:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default"

[Properties]
MaxHealth           = 300.0

PointsToUnlock      = 12

UnitType            = "trooper"

AISizeType          = "HOVER"