Trouble setting up new walk animation
Posted: Thu Apr 07, 2011 9:17 pm
I've made and exported (correctly, I'm sure of it) a new walk animation for a map I'm making. I can't seem to get the game to use the right file.
zombie_sabre_stand_walkforward is the name of the animation in question, and I'm munged it all properly into zombie.anim and whatnot.
Zombie odf
zombiehand (really just dooku's lightsaber with battledroid arm, combo file is stock dooku combo for now)
What do I need to name the animation? How do I set it up? Why am I here? What is the meaning of life? Thanks GT for any help
zombie_sabre_stand_walkforward is the name of the animation in question, and I'm munged it all properly into zombie.anim and whatnot.
Zombie odf
Hidden/Spoiler:
zombiehand (really just dooku's lightsaber with battledroid arm, combo file is stock dooku combo for now)
Hidden/Spoiler: