Page 1 of 1

The Island (first map) -vehicle codes for spawning?

Posted: Sun Jan 24, 2010 2:20 pm
by TheAwesomeMoose
Hi,

So I'm creating my first map in SWBF2, and I got a question.

Im adding vehicles at the moment. I don't seem to find a list of what vehicles got for codes. There's a rebel speeder as an example as: all_hover_combatspeeder
But if I want a for an example and AT-AT or AT-ST in the vehicles spawn. What code is then to the AT-AT or the AT-ST.

And I would like to have all the vehicles codes. ;) Or a link or whatever

Also, are the vehicles supposed to be in "Base" or "conquest"?


Thank you :-)

Re: The Island (first map)

Posted: Sun Jan 24, 2010 2:25 pm
by sampip
First off, welcome to GT, I hope you enjoy your stay here! :D
Second, this should really be in the Modding Forum, but that's ok.
In answer to your question, you can find all vehicle codes in your sides .req file, which is a list of the vehicles and units on that paticular team. If you look in the Empire's imp.req file, you will find that an AT-AT would be imp_walk_atat and an AT-ST would be imp_walk_atst.
If you want them to be in all game modes, place them in the base layer (all the layers load this one up as default), but if you only want them in conquest, put them in conquest.

Re: The Island (first map)

Posted: Sun Jan 24, 2010 2:29 pm
by DarthHamster
Make sure you read the WIP rules.

http://www.gametoast.com/forums/viewtop ... =29&t=5896

THE RULES:

1) Include pictures from the mod/map.

2) Give detailed info about the map. Don't just tell us where it takes place.

3) The map/mod must be at least 50% completed.

Re: The Island (first map)

Posted: Sun Jan 24, 2010 2:33 pm
by sampip
For a list of all characters and vehicles from all teams, look at this file, it gives you all the names of the .req files:

Re: The Island (first map)

Posted: Sun Jan 24, 2010 2:39 pm
by TheAwesomeMoose
Thanks, sorry if I posted it in the wrong topic. I registed not long ago, and I started looking in the forum now. And sorry not for adding a pic. It will not be reapeted. Thanks again!

Re: The Island (first map)

Posted: Sun Jan 24, 2010 2:58 pm
by EraOfDesann
Topic moved to SWBF2 Modding.

Re: The Island (first map)

Posted: Sun Jan 24, 2010 3:13 pm
by Fiodis
If you can't find the class name of anything look in the side's odf folder.

Re: The Island (first map)

Posted: Sun Jan 24, 2010 3:15 pm
by FragMe!
Another good way to find out things are done is to load a shipped map in ZE with the items you are looking for. It will show you all the different places you need to put things and what the names of things are.

Re: The Island (first map)

Posted: Sun Jan 24, 2010 3:49 pm
by TheAwesomeMoose
Thanks everyone!

The Character Guide was very helpful! Exept that the Alliance AAC-1 is missing x3.

BTW, if I want to play the map, how do I run it? The tutorial says that it already should be in the Addon folder, but I don't seem to find it. And If I open Star Wars Battlefront 2 I can play my map (ISL) but it's just a plain surface with 4 CPs.

Wow, I feel like a noob to not know these stuff -.-

Any help would be appreciated! :D

Re: The Island (first map)

Posted: Sun Jan 24, 2010 4:19 pm
by Fiodis
What you're seeing is the default world. Did you munge your changes after you made them?

Re: The Island (first map)

Posted: Sun Jan 24, 2010 4:55 pm
by TheAwesomeMoose
Oh, so you're supposed to munge it again. But when I start the map, it loads just fine, but then it just shuts down. I've done it 3 times and it still shuts down. How do I solved this?

Re: The Island (first map)

Posted: Sun Jan 24, 2010 5:02 pm
by mswf
Get an error log (look in the modding FAQ for a how to), that should tell you and us exactly what you did wrong.
Oh and you have to munge (=compile) every change you make to see it ingame.
Link to modding FAQ; (it's also the top post in this modding forum)
http://www.gametoast.com/forums/viewtop ... 27&t=13806