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Hypori: Assault(v 2.0 coming soon)
Posted: Mon Jul 14, 2008 6:14 pm
by Culvar
NOTE!:I know that a Great Hypori map has already been done, but it didn't really feature ARC Troopers.
Completely new layout, interior of hole in acclemator is filled with parts(less techno union ships used), space junk. And Even a second acclemator (can't be accessed) Almost ALL of the terrain has been redone. The rep's spawnable CP has been moved into the hangar. Added Spider walkers. Upgraded health on gunship. All CP's minus one has been moved. Added rocky cover(more to come), and made lighting more Hypori-ish and less Geo-ish. And due to popular request the map is more balanced and CIS units out has been lowered. Also, CP capturing happens more often.
___The quality of these images are not good_____

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Previous Version:

Re: Revamped Hypori: Assault
Posted: Mon Jul 14, 2008 6:38 pm
by elfie
This looks pretty sweet! To make it better though, you should try changing the sky (make it look more like geonosis), and up the viewdistance so you don't get that silver colored fog, or if you like the fog, atleast change the color so it matches the sky and terrain better, other than that the sides look decent and so does the overall development of the map. Nice job man!

Re: Revamped Hypori: Assault
Posted: Mon Jul 14, 2008 6:43 pm
by Culvar
Does anyone know how to change the sky? I changed it, but it's still default ingame.Also the fog is because I decreased viewdistance in my profile, because I had alot running. Some of you might be glad to hear the filesize is currently smaller that the first version!(was 70 something MB now 20 something MB)
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 2:30 am
by Guest
can you give the arc troopers different capes, like in bfx mod (black with red/blue stripes)
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 6:09 am
by REivEN
I think the reinforcement count for the republic is waaaay to high
EDIT:
And for the Arc rifle there is a nicer model
http://files.filefront.com/WESTAR+M5+Bl ... einfo.html
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 8:25 am
by Teancum
Wow. 7000 reinforcements is like 6000 too much. Nobody wants to play the same map for 2 hours.
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 9:24 am
by Blade
Looks pretty good, I agree with everyone about the reinforcements... those kinds of maps just make me want to go *U...r..g...h..*

. Also, did you skin the Gunship? Doesn't matter if you did, but it looks awesome, just like the cartoon

.
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 9:48 am
by Culvar
@Tean:
That's because I turned up the reinforment percentage to to 500% it's orrigional
Also if I turn down the unit cout for republic(Around 30 versus 100-200 droids) they always loose EVER command post they have due to low numbers
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 11:51 am
by DarthD.U.C.K.
Culvar wrote:@Tean:
That's because I turned up the reinforment percentage to to 500% it's orrigional
Also if I turn down the unit cout for republic(Around 30 versus 100-200 droids) they always loose EVER command post they have due to low numbers
but who wants a map that takes 2 hours to play even if it is orriginal???
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 12:03 pm
by Culvar
DarthD.U.C.K. wrote:Culvar wrote:@Tean:
That's because I turned up the reinforment percentage to to 500% it's orrigional
Also if I turn down the unit cout for republic(Around 30 versus 100-200 droids) they always loose EVER command post they have due to low numbers
but who wants a map that takes 2 hours to play even if it is orriginal???
It only takes 30 minutes at the most to play it.......but I will lower it I guess. Also for some reason the ARC Kama of REp_Inf_Arc_Pack_*color* refuses to be colored!
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 2:17 pm
by ARC_Trooper_phi658
I just wanted to post good luck with your Hypori map, and have fun making it becaus ethat is one of the most important things about modding.
Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 6:19 pm
by Sky_216
Looks pretty good, but one suggestion:
Go into your sky file and edit the fog, farscenerange etc. values, to get a dusty effect with light brown fog rather than blue. Makes desert/wasteland maps look like a billion times better. Have a look at the sky file for shipped geo if you need a reference.
Also I've got some custom battledroids that were made to be useless by themselves but good in swarms, so if you want weak CIS units (and heaps of them) then you only have to ask.

Re: Revamped Hypori: Assault
Posted: Tue Jul 15, 2008 6:22 pm
by Culvar
Skyhammer_216 wrote:
Also I've got some custom battledroids that were made to be useless by themselves but good in swarms, so if you want weak CIS units (and heaps of them) then you only have to ask.

Sure. Also will do. Anyways I just copyed over the shipped geo.sky(Minus Flyerdomes) , but everything is still the default Yavin.
Re: Revamped Hypori: Assault
Posted: Wed Jul 16, 2008 12:07 am
by Caleb1117
Ugh, go download the ML Kashyyk assets, and get the good ARC rifle from it, it actually has proper UVs.
So far, the screens seem promising, could use more wreckage I think, but we'll see what comes of it.
Re: Revamped Hypori: Assault
Posted: Thu Jul 17, 2008 8:18 pm
by MetalcoreRancor
It needs a modified Grevious to be superior to the jedi, so Grevious can wipe out hordes of jedi like the cartoon shows.
Re: Revamped Hypori: Assault
Posted: Thu Jul 17, 2008 9:18 pm
by Fluffy_the_ic
You were gona a while. I havn't seen you online since maybe March. But this looks great so far!
Re: Revamped Hypori: Assault
Posted: Thu Jul 17, 2008 11:21 pm
by Culvar
Fluffy_the_ic wrote:You were gona a while. I havn't seen you online since maybe March. But this looks great so far!
Since the site went ofgline that evening my account got deleted. So I couldn't recreate my account until new members were accepted. And thanks!
Re: Revamped Hypori: Assault
Posted: Fri Jul 18, 2008 2:56 am
by Sky_216
Allright, CIS side is ready, layout is this:
B1 Battledroid - 300HP
-Blaster Rifle
-Blaster Pistol
B1 Heavy Weapon Specialist - 400HP
-Rocket Launcher x5
-Blaster Pistol
-Thermal Detonator x2
B1 Sniper Specialist - 250HP
-Sniper Rifle
-Blaster Pistol
-Gas Grenade x1
B1 Engineer Droid - 300HP
-Burst Rifle
-Fusion Cutter
-Gas Grenade x2
B2 Superbattledroid - 550HP, slow movement
-Wrist Blaster
-Wrist Tri Shot
B1 Artillery Specialist -400HP
-Shell Launcher x 30
-Blaster Pistol
Grievous - 2250HP, a little faster than normal
-Sabres
-Rage
-Heavy Blaster x 35 - not sure if it'll work, but we'll see
Anyway, I'll upload this later today. Obviously you don't have to use all these units.
PS. Supers are the 'tough' units. This OK or should they be mediocre?
PPS. Need a custom Jedi side?
Re: Revamped Hypori: Assault
Posted: Fri Jul 18, 2008 10:29 am
by Culvar
Skyhammer_216 wrote:Allright, CIS side is ready, layout is this:
B1 Battledroid - 300HP
-Blaster Rifle
-Blaster Pistol
B1 Heavy Weapon Specialist - 400HP
-Rocket Launcher x5
-Blaster Pistol
-Thermal Detonator x2
B1 Sniper Specialist - 250HP
-Sniper Rifle
-Blaster Pistol
-Gas Grenade x1
B1 Engineer Droid - 300HP
-Burst Rifle
-Fusion Cutter
-Gas Grenade x2
B2 Superbattledroid - 550HP, slow movement
-Wrist Blaster
-Wrist Tri Shot
B1 Artillery Specialist -400HP
-Shell Launcher x 30
-Blaster Pistol
Grievous - 2250HP, a little faster than normal
-Sabres
-Rage
-Heavy Blaster x 35 - not sure if it'll work, but we'll see
Anyway, I'll upload this later today. Obviously you don't have to use all these units.
PS. Supers are the 'tough' units. This OK or should they be mediocre?
PPS. Need a custom Jedi side?
They could be strong, because the Republic units have from 3012 to 5067 health(Because they are outnumbered. Also I don't think jedi are required since by the time the ARCs arrive everyone besides Ki-Adi Mundi was killed or unconsious.
Re: Revamped Hypori: Assault
Posted: Fri Jul 18, 2008 11:18 am
by obiboba3po
Culvar wrote:Skyhammer_216 wrote:Allright, CIS side is ready, layout is this:
B1 Battledroid - 300HP
-Blaster Rifle
-Blaster Pistol
B1 Heavy Weapon Specialist - 400HP
-Rocket Launcher x5
-Blaster Pistol
-Thermal Detonator x2
B1 Sniper Specialist - 250HP
-Sniper Rifle
-Blaster Pistol
-Gas Grenade x1
B1 Engineer Droid - 300HP
-Burst Rifle
-Fusion Cutter
-Gas Grenade x2
B2 Superbattledroid - 550HP, slow movement
-Wrist Blaster
-Wrist Tri Shot
B1 Artillery Specialist -400HP
-Shell Launcher x 30
-Blaster Pistol
Grievous - 2250HP, a little faster than normal
-Sabres
-Rage
-Heavy Blaster x 35 - not sure if it'll work, but we'll see
Anyway, I'll upload this later today. Obviously you don't have to use all these units.
PS. Supers are the 'tough' units. This OK or should they be mediocre?
PPS. Need a custom Jedi side?
They could be strong, because the Republic units have from 3012 to 5067 health(Because they are outnumbered. Also I don't think jedi are required since by the time the ARCs arrive everyone besides Ki-Adi Mundi was killed or unconsious.
well now that youve got skys sides, this is sure to be awesome
