Deployed Dwarf Spiders
Posted: Sun Oct 17, 2010 11:27 am
by Lagomorphia
This works with stock STAPs and Homing Spiders, so it can be done.
I'm trying to deploy a Dwarf Spider from a dispenser. It works with Homing Spiders and STAPs, but the Dwarf is on my team (other vehicles weren't) and when I get in it the camera is about 50 metres up in the air. Guns work, but the legs don't move. No collision either.
ODF
I'm trying to deploy a Dwarf Spider from a dispenser. It works with Homing Spiders and STAPs, but the Dwarf is on my team (other vehicles weren't) and when I get in it the camera is about 50 metres up in the air. Guns work, but the legs don't move. No collision either.
ODF
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "walker"
GeometryName = "cis_walk_dwarfspider.msh"
[Properties]
WALKERSECTION = "BODY"
VehicleType = "medium"
Label = "Spider"
DeathDustEffect = "deathdustcloud_brown"
DeathDustDelay = "5.1"
DeathDustOffset = "0.0 0.0 0.0"
ExplosionName = "cis_walk_spider_exp"
DeathAnimationExplosion = "small_explosion"
DeathAnimationExplosion = "med_explosion"
MapTexture = "spider_icon"
HealthTexture = "HUD_cis_spiderwalker_icon"
MapScale = "1.6"
GeometryName = "cis_walk_dwarfspider"
AnimationName = "cis_walk_dwarfspider"
FirstPerson = "cis\cisspdrw;cis_1st_cockpit_spiderwalker"
MaxHealth = "2200.0"
HealthType = "vehicle"
Acceleraton = "2.4"
MaxSpeed = "3.0"
MaxStrafeSpeed = "3.0"
MaxTurnSpeed = "0.6"
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
StoppedTurnSpeed = "0.1"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.2"
SteerAtYawLimit = "1"
SteerAtStrafeLimit = "0"
CorrectAimForSteering = "1"
SteerTowardAimFactor = "0.0"
ReverseBackwardSteering = "1" //steer in reverse like a car - ThrustAngleToStrafe works more intuitively this way
ThrustAngleToStrafe = "87" //should match yaw limit or 0.0
ThrustAngleToTurn = "88" //thrust angle to reach full forward turn speed
ThrustAngleToStop = "89" //thrust angle to turn in place
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 12.0 0.0"
TrackOffset = "0.0 0.0 10.0"
TiltValue = "5.0
PitchLimits = "-20.0 20.0"
YawLimits = "-90.0 90.0"
WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"
WEAPONSECTION = "1"
WeaponName = "cis_weap_inf_repeater"
WeaponAmmo = "0"
PitchLimits = "-25.0 25.0"
YawLimits = "-40.0 40.0"
AimerYawLimits = "-40.0 40.0"
AimerPitchLimits = "-25 25"
AimerNodeName = "hp_gun_1"
FireOutsideLimits = "1"
NextAimer = "-"
AimerYawLimits = "-40.0 40.0"
AimerPitchLimits = "-25 25"
AimerNodeName = "hp_gun_2"
FireOutsideLimits = "1"
TerrainCollision = "collision15"
TerrainCollision = "collision11"
TerrainCollision = "collision7"
TerrainCollision = "collision3"
//-----------ANIMATION------------//
TEMP_AnimationSpeed = "3.0"
TEMP_Type = "0"
LegPairCount = "2"
WalkerLegPair = "front_legs"
LegBoneLeft = "bone_fl_leg1"
LegBoneRight = "bone_fr_leg1"
TerrainLeft = ""
TerrainRight = ""
FootBoneLeft = "bone_fl_foot"
FootBoneRight = "bone_fr_foot"
WalkerLegPair = "back_legs"
LegBoneLeft = "bone_bl_leg1"
LegBoneRight = "bone_br_leg1"
TerrainLeft = ""
TerrainRight = ""
FootBoneLeft = "bone_bl_foot"
FootBoneRight = "bone_br_foot"
StompEffect = "walkerstomp"
//LeftFootstepSound = "cis_walk_dwarfspider_stepl"
//RightFootstepSound = "cis_walk_dwarfspider_stepr"
HydraulicSound = ""
HydraulicSoundHeight = ""
HydraulicLowerSound = ""
HydraulicLowerHeight = ""
HurtSound = ""
DeathSound = "com_weap_obj_small_exp"
Music = ""
MusicSpeed = ""
MusicDelay = ""
EngineSound = ""
TurnOnSound = ""
TurnOffSound = ""
ClassLabel = "walker"
GeometryName = "cis_walk_dwarfspider.msh"
[Properties]
WALKERSECTION = "BODY"
VehicleType = "medium"
Label = "Spider"
DeathDustEffect = "deathdustcloud_brown"
DeathDustDelay = "5.1"
DeathDustOffset = "0.0 0.0 0.0"
ExplosionName = "cis_walk_spider_exp"
DeathAnimationExplosion = "small_explosion"
DeathAnimationExplosion = "med_explosion"
MapTexture = "spider_icon"
HealthTexture = "HUD_cis_spiderwalker_icon"
MapScale = "1.6"
GeometryName = "cis_walk_dwarfspider"
AnimationName = "cis_walk_dwarfspider"
FirstPerson = "cis\cisspdrw;cis_1st_cockpit_spiderwalker"
MaxHealth = "2200.0"
HealthType = "vehicle"
Acceleraton = "2.4"
MaxSpeed = "3.0"
MaxStrafeSpeed = "3.0"
MaxTurnSpeed = "0.6"
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
StoppedTurnSpeed = "0.1"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.2"
SteerAtYawLimit = "1"
SteerAtStrafeLimit = "0"
CorrectAimForSteering = "1"
SteerTowardAimFactor = "0.0"
ReverseBackwardSteering = "1" //steer in reverse like a car - ThrustAngleToStrafe works more intuitively this way
ThrustAngleToStrafe = "87" //should match yaw limit or 0.0
ThrustAngleToTurn = "88" //thrust angle to reach full forward turn speed
ThrustAngleToStop = "89" //thrust angle to turn in place
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 12.0 0.0"
TrackOffset = "0.0 0.0 10.0"
TiltValue = "5.0
PitchLimits = "-20.0 20.0"
YawLimits = "-90.0 90.0"
WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"
WEAPONSECTION = "1"
WeaponName = "cis_weap_inf_repeater"
WeaponAmmo = "0"
PitchLimits = "-25.0 25.0"
YawLimits = "-40.0 40.0"
AimerYawLimits = "-40.0 40.0"
AimerPitchLimits = "-25 25"
AimerNodeName = "hp_gun_1"
FireOutsideLimits = "1"
NextAimer = "-"
AimerYawLimits = "-40.0 40.0"
AimerPitchLimits = "-25 25"
AimerNodeName = "hp_gun_2"
FireOutsideLimits = "1"
TerrainCollision = "collision15"
TerrainCollision = "collision11"
TerrainCollision = "collision7"
TerrainCollision = "collision3"
//-----------ANIMATION------------//
TEMP_AnimationSpeed = "3.0"
TEMP_Type = "0"
LegPairCount = "2"
WalkerLegPair = "front_legs"
LegBoneLeft = "bone_fl_leg1"
LegBoneRight = "bone_fr_leg1"
TerrainLeft = ""
TerrainRight = ""
FootBoneLeft = "bone_fl_foot"
FootBoneRight = "bone_fr_foot"
WalkerLegPair = "back_legs"
LegBoneLeft = "bone_bl_leg1"
LegBoneRight = "bone_br_leg1"
TerrainLeft = ""
TerrainRight = ""
FootBoneLeft = "bone_bl_foot"
FootBoneRight = "bone_br_foot"
StompEffect = "walkerstomp"
//LeftFootstepSound = "cis_walk_dwarfspider_stepl"
//RightFootstepSound = "cis_walk_dwarfspider_stepr"
HydraulicSound = ""
HydraulicSoundHeight = ""
HydraulicLowerSound = ""
HydraulicLowerHeight = ""
HurtSound = ""
DeathSound = "com_weap_obj_small_exp"
Music = ""
MusicSpeed = ""
MusicDelay = ""
EngineSound = ""
TurnOnSound = ""
TurnOffSound = ""