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Re: the prone position.....

Posted: Sat Jun 07, 2008 1:50 pm
by Aman/Pinguin
If you want every Unit to use those animations, just put the anim files to BF2_ModTools\data_###\Sides\Common\munged and munge your sides.


If you want only one Unit to use it, change in munge.bat the red marked thing
Hidden/Spoiler:
@call ..\munge_animation.bat "/keepframe0 /dest human_0.zaf /comp_debug 0 /debug" Common
to something else, example:
Hidden/Spoiler:
@call ..\munge_animation.bat "/keepframe0 /dest human_prone.zaf /comp_debug 0 /debug" Common
and start the munge.bat.

Now put your human_prone.anims,human_prone.zaabin and human_prone.zafbin to BF2_ModTools\data_###\Sides\Common\munged

---Not sure about the following Part---


Lets say you want only your EP3 Clone Sniper to use the anim.

Go to BF2_ModTools\data_###\sides\rep\odf\rep_inf_ep3_sniper.odf

and put this line at the bottom of the file:

Code: Select all

AnimationName           = "human_prone"
Now munge your sides.

---Not sure about the Part above---

Re: the prone position.....

Posted: Mon Jun 09, 2008 3:32 am
by 1z2x3c
how do you make your files in to a zaf and zaa files...

Re: the prone position.....

Posted: Mon Jun 09, 2008 3:42 am
by Aman/Pinguin
Your anims, zaabin and zafbin files are created after you started the munge.bat. Not sure in which folder, I think in BF2_ModTools\assets\common\MUNGED. Just use the windows search function.