VisualMunge stuck [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

VisualMunge stuck [Solved]

Post by Kingpin »

I have done my first time munge on a map. It is stuck on: ifs_movietrans_game.lua (which I have no idea what it is, so I looked for it and found it). I know you are NEVER EVER EVER supposed to stop a munge, but it has been stuck for several hours. I got off to play on my 360 for most of those hours, and still nothing. Anyone know what to do?
Last edited by Kingpin on Mon Jan 06, 2014 11:24 am, edited 1 time in total.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: VisualMunge stuck

Post by Anakin »

Task manager, kill visual munge, manuel clean and remunge. I stopt often the munge when trying mungeing fonts. It doesn't kill your map, but you should do an manuel clean after that.
AND make sure you killed every task. For example the fontmunge has an own process.

If you have still problems with the munging, are you doing an shell mod?? Or custom ingame??
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: VisualMunge stuck

Post by Kingpin »

Stopped munging. Did manual clean. Game now crashes.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: VisualMunge stuck

Post by Anakin »

and the error.log....
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: VisualMunge stuck

Post by Kingpin »

It's fine. I can just load it as a shipped map, hopefully that will work.
Post Reply