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Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:00 pm
by Teancum
Alrighty folks, I just wanted to give you updates on how this conversion is going.
Currently working:
-GCW Conquest
----Luke (Tatooine version) is Alliance hero
----??? For Imperial hero (any ideas?)
----Tuskens work fine, too
----Vehicles are in
-CW Clones will be Episode II style
To Do/Planned:
-Fix CW Conquest bugs for beta release
-Fix CTF no-spawn bugs (might be my lua, I've been wrong before)
-XL Mode
-Hunt Mode (CIS vs Tuskens for CW, Imps vs Tuskens for GCW)
-Fix the Tatooine Skiff
-Fix the Sarlacc pit (currently removed because it crashes the game)
New Features:
-The AT-XT will be in all CW maps for the Republic
-Both the Combatspeeder (from BF1) and the AAC-1 (BF2) will be used by the rebels
-The CIS *might* have one Mortar Tank (HAG) from Clone Wars (depends if Bandu gets time to do a collision. He's quite busy with real life and his own projects)
-Nothing new for the Imps --- can't really think of anything they could use. Maybe I'll give em' an AT-RT. They might still drive those relics.
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:12 pm
by Wadi
I'd use Boba Fett as the Imperial Hero, and give them AT-ST. AT-RT isn't really GCW.
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:14 pm
by Alex533
Dune sea was my fave BFI map, its good to see your working on this.
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:19 pm
by Guest
Teancum
Will u add 2 suns?
Imperial hero: JK514 Stormtrooper

- my version
So, if seriously: Boba Fett or Captain Tarrik (imperial commander on Tatooine) - wearons: T21(?), Dc15s, thermal dets, orbital strike(?)
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:23 pm
by Teancum
JK514, yes there are two suns
@ Wadi -- the Imps already are using the AT-ST. The AT-RT would be an extra vehicle.
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:27 pm
by Guest
Is`t possible - convert T21 from SWB1? And how hero u want give for Empire?
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:50 pm
by Teancum
I might convert the T-21. I don't know yet.
I think I may just use Boba Fett for a hero.
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:58 pm
by Wadi
well, he is in the film
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 3:58 pm
by Guest
Teancum
yep.. Boba - the best variant
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 5:05 pm
by RevanSithLord
Awesome! A HAG!
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 5:59 pm
by stealth#a$$a$in{bf2}
can i see screen of tatooine luke?
RE: Tatooine: Dune Sea (In Progress)
Posted: Mon Mar 06, 2006 6:02 pm
by Teancum
He's not in yet. All of the assets are there, but I don't think anyone has tried him.
Here is my current worklog for Tatooine:
---------------------------------------------------------------------------
Tatooine: Dune Sea
-Clones are Ep II style
Heroes:
-CW - Jano Morel, Count Dooku
-GCW - Luke Skywalker (Tatooine), Boba Fett
Modes:
-Conquest
-CTF 2-flag
-CTF 1-flag
-Hero Assault
-XL
-Hunt (Hunters are CIS or IMP vs Tusken)
Worklog:
-Test Tatooine Luke
-Fix CW in Conquest
-Finish loading stock vehicles in
-Add new side to get JediFighter, CombatSpeeder, etc.
-Add AT-XT to Republic
-Add/Fix Skiff
-CIS Mortar Tank for one spawn point
-Rebels have both the CombatSpeeder and the AAC-1
-Fix both CTF modes having no spawns
-Add Tuskens to all modes except Hero and XL
-Fix Sarlacc (Perhaps just remove tentacles?)
-Add Asajj to Hero Assault
-Vehicles in CTF and XL modes
-Ambient/Vehicle sounds (Fred)
Posted: Mon Mar 06, 2006 6:04 pm
by BF2-Master
-wow I was an idiot seven or eight years ago removed-
Posted: Mon Mar 06, 2006 6:07 pm
by Teancum
The only problem with that is I'd have to change the localization. In lamens terms, it means when you kill a tusken or a jawa it will say "Player killed Tusken/Jawa".
If you are all okay with that then I will do it.
Posted: Mon Mar 06, 2006 6:18 pm
by Guest
Teancum
Can you change message "Player killed Tusken/Jawa" to "Player killed Tusken or Jawa. But Player doesn`t know who is jawa, and who is tusken"
If serios: Imho - this is doesn`t problem. I never saw who i killed.

Posted: Mon Mar 06, 2006 6:36 pm
by Teancum
I cannot change it. There is no way to. We must use "Player killed Tusken/Jawa" if we put in both.
Posted: Mon Mar 06, 2006 8:10 pm
by SWShellhound
I don't care jawas are cool lol, so pu them in.
Posted: Mon Mar 06, 2006 8:15 pm
by podex_equus
Where do you find the time to make all of these awesome maps?
Posted: Tue Mar 07, 2006 1:09 am
by Protector_Pulch
I've got a perverted Idea:
HUNTERS:
Jawas,Tusken Rifleman,Tusken Sniper
PREY:
Rebel Rifleman, Imperial Rocketeer, Imperial Sniper, Rebel Smuggler,Bothan Spy, Imp. Commander
Would be fun, wouldn't it ?#
And to balance it:
Hunters ave got 2 CP on both sides of a given hole/the Lars homestead/ whatever fits and lots of good positions for sniping, or some small tunnels only jawas can pass through.
Prey has got no support droids, and is surounded by the hunters.
Possible - I don't think so, but it WOULD be 700]
Posted: Tue Mar 07, 2006 8:16 am
by Wadi
I think:
1) You should put Tuskens in conquest mode as locals, to attack everyone! Adds an extra dimension of danger to the level.
2) I think it's probably best to go with Qui-Gon and Darth Maul as CW heroes, for the obvious reason that they faught on Tatooine in ep 1.