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RE: Re: RE: Sequel to my first map: Rhen Var: Frozen Corrido
Posted: Wed Nov 02, 2005 11:23 am
by Guest
Can`t download file/
Astute
Please, add this file on SWBfiles or GT or PCgamemods
RE: Re: RE: Sequel to my first map: Rhen Var: Frozen Corrido
Posted: Wed Nov 02, 2005 1:11 pm
by JAFFA
Yes download doesnt work please submit it to GT!
RE: Re: RE: Sequel to my first map: Rhen Var: Frozen Corrido
Posted: Wed Nov 02, 2005 3:00 pm
by Trans
Did you try downloading it again? It crashed on me and the second time I tryed it finished up.
RE: Re: RE: Sequel to my first map: Rhen Var: Frozen Corrido
Posted: Wed Nov 02, 2005 4:16 pm
by Astute
Already sent to GT. swbffiles, still trying to get it to them. I fixed a couple things so they should be an update.
Edit: After a bit more testing, i noticed that the rebels have too dominant a control on the map, going to tweak that a bit. Also gave them winter uniforms and tweaked a couple of objects. Updated version is called "RVFCv1"
Posted: Wed Nov 02, 2005 7:33 pm
by deathmaster
its not here on gametoast
Posted: Wed Nov 02, 2005 8:05 pm
by Astute
Ok, i'll be updating the map real quick because i fixed some errors in the bots. If you've already d/led the map, i suggest redownloading. I'm going to be sending it out real soon, hopefully tonight. I hope to hit GT and swbffiles first.
Posted: Thu Nov 03, 2005 6:10 pm
by Astute
Ok, finally everything i missed before has been corrected. You guys can try this link, if it doesn't work i have sent a file to guru and i'm sending one to swbffiles. Those of you who were lucky enough to d/l it the first time will have to red/l for the fixs.
>Fixes include:
- fixed some objects
- winter uniforms
- very strange pathing errors fixed, should be more balanced
- even the odds for empire
http://s51.yousendit.com/d.aspx?id=3FUN ... C27ON8HWB0
Posted: Fri Nov 04, 2005 9:21 am
by Guest
Astute
Link doesn`t work...
Posted: Fri Nov 04, 2005 11:29 am
by Talibanman
yes it does

Posted: Fri Nov 04, 2005 2:29 pm
by Leviathan
What are you saying, JK' ? The link Astute has provided us works properly... (YouSendIt just needs a certain time to be loaded...)
Posted: Fri Nov 04, 2005 4:16 pm
by Astute
Ok, its now on swbffiles, you can link here if you have trouble with yousendit
http://starwarsbattlefront.filefront.co ... idor;49911
Posted: Sun Nov 06, 2005 1:16 pm
by Astute
Well it looks like my file is doing really well on swbffiles, considering lucasfiles next. Any of you guys tested it? was looking for feedback on errors and such.
Posted: Sun Nov 06, 2005 2:17 pm
by EraOfDesann
This map is really good! I was very impressed with the whole design of it. To say the least, it was Pandemic quality. The only thing I can recommend is use Blend in Height Edit Mode. I noticed a lot of steep and pointy elevations that needed blending, unless of course you intended it to be that way. Anyway, great job! This map gave me a reason to play SWBF I again! I look forward to your future projects!

Posted: Sun Nov 06, 2005 4:21 pm
by Astute
hmm, well there are some ice spikes jutting out of the ground that i had intended for the map when i was first laying it out, guess i forgot to get rid of them. Thanks for your feedback.
Posted: Sun Nov 06, 2005 7:29 pm
by squirrel_l0rd
Superb job on the designing of this map! It was fun just exploring the whole place. The structures are so detailed and cool looking (the sith temple being one of my favorites). The addition of the rune ammo replenishers and healing water was also really neat. I liked all the hidden things you added in this map, especially the room with the waterfall. The nova trooper and specforce were good ideas for heroes. Overall, nice work Astute.
Posted: Sun Nov 06, 2005 7:34 pm
by Trans
where is the waterfall room?
Posted: Sun Nov 06, 2005 7:45 pm
by squirrel_l0rd
Well, I don't want to give away the secret, but try shooting suspicous walls and explore every structure.
Posted: Sun Nov 06, 2005 8:16 pm
by Darth_killer
I found the healing water and most of the ammo things, and the waterfall I like the drain!!
Posted: Sun Nov 06, 2005 11:47 pm
by Astute
Its good to see that you guys have enjoyed exploring the level. Some of you will come to rooms that have little purpose, such as the observatory. These were originally intended for the sith energy weapon. My trap system was to be set up from the observatory where you repair a sith rune that would reenergize the weapon. The weapon would hone in on the next weapon, and shoot a beam out of the temple and across the level to another beam, which would reinitialize the sith eye, which was basically a giant energy turret. I had to take it out at the last minute though, as the lua would mess with the system and the beams would shoot to the floor. Honestly though, you might want to look out for it in future maps, I came very close to completing it.
Posted: Tue Nov 08, 2005 11:26 am
by sawyerdk9
This map is awesome