Well i added my legacy era to my mod and i followed the tutorial and it crashed.
It works though but crashes when its on the loading screen after you select launch
Maybe you help us first. There are several reason why it crash. Maybe your graphic card is broken and you need to get a new one.
Best way to get help is to post as many information as possible. And the easiest way is to post a crash log
Re: Era crash
Posted: Thu Dec 29, 2016 11:59 am
by Delta327
Would you like me to post the lua and the addme file?
Re: Era crash
Posted: Thu Dec 29, 2016 6:32 pm
by Anakin
From your description it seams to be missing unit.
Error log would be helpful.
Re: Era crash
Posted: Fri Dec 30, 2016 1:09 pm
by Delta327
Heres my addme lua
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)