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Era crash

Posted: Wed Dec 28, 2016 11:53 pm
by Delta327
Well i added my legacy era to my mod and i followed the tutorial and it crashed.
It works though but crashes when its on the loading screen after you select launch

Edit:
It did this to the kotor era to.

Any help?

Heres the tutorial
http://www.gametoast.com/viewtopic.php? ... 96#p287596

Re: Era crash

Posted: Thu Dec 29, 2016 7:56 am
by Anakin
Maybe you help us first. There are several reason why it crash. Maybe your graphic card is broken and you need to get a new one.
Best way to get help is to post as many information as possible. And the easiest way is to post a crash log :wink:

Re: Era crash

Posted: Thu Dec 29, 2016 11:59 am
by Delta327
Would you like me to post the lua and the addme file?

Re: Era crash

Posted: Thu Dec 29, 2016 6:32 pm
by Anakin
From your description it seams to be missing unit.
Error log would be helpful.

Re: Era crash

Posted: Fri Dec 30, 2016 1:09 pm
by Delta327
Heres my addme lua
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end




--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "CDV%s_%s", era_j = 1, era_g = 1, mode_con_j = 1, mode_con_g = 1,}

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("CDV","CDVg_con",4)
AddDownloadableContent("CDV","CDVj_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\CDV\\data\\_LVL_PC\\core.lvl")