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Side mod

Posted: Mon Jan 21, 2008 10:36 pm
by Caleb1117
Just want to ask, will any ODF change crash a side mod online?

Or just value chages?
Like, could I call an addon mesh in a side mod? Safely of course.

Re: Side mod

Posted: Tue Jan 22, 2008 5:20 pm
by [RDH]Zerted
I'm not sure what happens when you change the lvl itself. I'd assume the game makes sure you're not cheating by doing some type of hash on the lvls. But I have no clue if this is correct or not, you will have to check it out.

I know changing the ODF values ingame apart from the map's lua works some of the time. For instance, you can add jet packs to all the unit classes with any problems, but removing them will cause you to crash. Adding/removing award effects works fine. I'd assume you could change your skins without having any problems, but of course this is through lua code, I don't know about replacing a side lvl.

Edit: I'm assuming you mean a side mod for yourself which with you can still play online?

Re: Side mod

Posted: Tue Jan 22, 2008 5:24 pm
by SBF_Dann_Boeing
ODF changes in general dont cause online crashes. The only major things that cause instability online are: Excessive AI count, Excessive/Complicated ordnances, or having lots of objects in a map, new models in particular can be glitchy. It crashes when a certain type of memmory for the game has been overloaded. Sometimes there are particular discrepancies that are "overlooked" in sp, that cause crashes online. These, however, usually have to do with anims (rarely), req's (rarely), or glitchy munging.

Re: Side mod

Posted: Tue Jan 22, 2008 5:59 pm
by Caleb1117
[RDH]Zerted wrote:
Edit: I'm assuming you mean a side mod for yourself which with you can still play online?

Yes, side mod to replace the shipped .lvl's.

Re: Side mod

Posted: Tue Jan 22, 2008 6:00 pm
by SBF_Dann_Boeing
ohhh disregard my post then