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ZE Crash
Posted: Sat Mar 31, 2012 10:22 am
by Slime615
Okay - I have an Odd ZE Crash happening. I have created a Model in XSI. This was Exported for me by Marth8880.
The Map, is a Space Map called HSM.
Now, I moved the Model and Texture Here: F:\BF2_ModTools\data_HSM\Worlds\HSM\MSH
The Model is called bldg_battledragon
And I created an ODF That looks like this. It is also named bldg_battledragon:
And Put it Here: F:\BF2_ModTools\data_HSM\Worlds\HSM\ODF
Now, in Zero Editor, I went to add the Object, selected it in the Object Browse area, and Tried to load it. But then, ZEROEDITOR switchs itself off, shutting itself down.
Does anyone know what the problem might be?
Re: ZE Crash
Posted: Sat Mar 31, 2012 12:28 pm
by Teancum
There's nothing weird with the ODF. Might be something with the model itself. Dunno.
Re: ZE Crash
Posted: Sat Mar 31, 2012 2:24 pm
by Marth8880
Try scaling my texture down to 512x512.
Re: ZE Crash
Posted: Sat Mar 31, 2012 4:56 pm
by Slime615
mmm... Tried that - No dice. Can you get it to be a prop, or does it not work for you?
Re: ZE Crash
Posted: Sun Apr 01, 2012 7:28 am
by lucasfart
Does your model load in SWBFViewer?
Re: ZE Crash
Posted: Sun Apr 01, 2012 8:15 am
by Slime615
Yes, it loads fine...
Re: ZE Crash
Posted: Tue Apr 03, 2012 5:56 am
by DarthD.U.C.K.
how many triangles does the model have?
Re: ZE Crash
Posted: Tue Apr 03, 2012 6:04 am
by Marth8880
4,352.
Re: ZE Crash
Posted: Tue Apr 03, 2012 6:52 am
by Cerfon Rournes
Check the export settings?
Re: ZE Crash
Posted: Tue Apr 03, 2012 11:52 am
by Slime615
:Nudges Marth8880, who exported it:
Re: ZE Crash
Posted: Tue Apr 03, 2012 2:27 pm
by Marth8880
Cerfon Rournes wrote:Check the export settings?
Welp, the model is one object obviously, I put it under a dummyroot, branch selected the dummyroot, went to the export .msh dialog for the ZE Tools, selected the object as the bounding box, chose where to export and what to call the .msh, and clicked export, no error messages or anything.
Re: ZE Crash
Posted: Wed Apr 04, 2012 2:32 am
by lucasfart
Does it use more then one image for the textures? In the currently released build multiple clusters aren't supported, and using more then one image automatically makes multiple clusters...
Re: ZE Crash
Posted: Wed Apr 04, 2012 2:34 am
by Marth8880
No.
Re: ZE Crash
Posted: Thu Apr 05, 2012 6:07 am
by Slime615
What I find odd, it that it works fine in the .msh viewer but throughs a fit when I put it in ZE...
Re: ZE Crash
Posted: Thu Apr 05, 2012 6:09 am
by Marth8880
I can't even see it in SWBF Viewer.
Re: ZE Crash
Posted: Thu Apr 05, 2012 6:26 am
by Slime615
Then it must have been something to do with the export....
Re: ZE Crash
Posted: Thu Apr 05, 2012 6:40 am
by Marth8880
Yeah, probably. I'll try sending a pass through MshEx sometime when it isn't 3:40am.

Re: ZE Crash
Posted: Thu Apr 05, 2012 7:33 am
by Slime615
Ooops! Its 12:32 pm Where I am!