Map is freezing without Message Severity: 3
Posted: Wed Apr 11, 2012 1:04 pm
by Executer94
Hey there I am working on my Space Felucia map right now. It seems to have some problems though, because since yesterday it freezes while it's loading. All the loading points are full, but then the last one stops to flash and it freezes. I cannot even switch back to the desktop.
Here is my Error log (the shorten version):
Here is my Error log (the shorten version):
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Reading in custom strings
ifs_sideselect_fnBuildScreen()
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere3"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere4"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1103)
Entity "ani_fly_delta7b_ani" unknown hit location "p_crithit"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (e655d77b)!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [ani_fly_xwing_sc]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [ani_fly_xwing_sc_2]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (e655d77b)!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_blisterturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"
uf_updateClassIndex(): Added class: all_inf_pilot
uf_updateClassIndex(): Added class: all_inf_marine
uf_updateClassIndex(): Added class: ani_inf_ep3_pilot
uf_updateClassIndex(): Added class: imp_inf_marine
uf_updateClassIndex(): Already know class: imp_inf_marine
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'dea1_light_panel_green' not found
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1662
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1123
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1774
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'prop_corridorsmoke' not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(875)
EntityProp 'spa1_prop_pipeage' AttachOdf 'tat3_prop_static_light' odf not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'kamlight' not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'kamlight' not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'kamlight_blue' not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=c19297eb: trying to replace "tan4_bldg_corridor_c" with "tan4_bldg_corridor_c2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'ani_weap_bldg_boxturret' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_bldg_boxturret' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9133fa53: trying to replace "tan4_bldg_pod_02" with "tan4_bldg_pod_020"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=aabd2055: trying to replace "tan4_bldg_corridor_01_a" with "tan4_bldg_corridor_01_a2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=c52a5eeb: trying to replace "tan4_prop_blastdoor" with "tan4_prop_blastdoor0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=c292997e: trying to replace "tan4_bldg_corridor_c" with "tan4_bldg_corridor_c1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Damageable.cpp(700)
damage effect [tan1_sfx_turbine] not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'duh_weap_bldg_boxturret' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0a44d8b0: trying to replace "all_bldg_moncal_roundturret" with "all_bldg_moncal_roundturret4"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1144e3b5: trying to replace "all_bldg_moncal_roundturret" with "all_bldg_moncal_roundturret3"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=7331a51f: trying to replace "spa1_prop_pipeage" with "spa1_prop_pipeage1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=311fa689: trying to replace "tan4_bldg_corridor" with "tan4_bldg_corridor2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a85991ad: trying to replace "all_cap_rebelcruiser_engine" with "all_cap_rebelcruiser_engine1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=290c3286: trying to replace "cis_bldg_boxturret" with "cis_bldg_boxturret2"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 67
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 68
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=280c30f3: trying to replace "cis_bldg_boxturret" with "cis_bldg_boxturret1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 69
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 70
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a7bd1b9c: trying to replace "tan4_bldg_corridor_01_a" with "tan4_bldg_corridor_01_a1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 71
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 72
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 73
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 74
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 75
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_moncal_roundturret_big' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e7044191: trying to replace "imp_cap_stardestroyer_engine" with "imp_cap_stardestroyer_engine0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 76
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=ea3a394b: trying to replace "imp_cap_stardestroyer_hallway" with "imp_cap_stardestroyer_hallway0"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 77
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 78
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 79
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=07089185: trying to replace "tan4_bldg_frontdeck" with "tan4_bldg_frontdeck0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d4bf2a8a: trying to replace "tan4_bldg_pillar" with "tan4_bldg_pillar1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 80
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0f44e08f: trying to replace "all_bldg_moncal_roundturret" with "all_bldg_moncal_roundturret1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 81
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 82
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 83
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 129
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2e1fa1d0: trying to replace "tan4_bldg_corridor" with "tan4_bldg_corridor1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 84
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 85
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=68e64992: trying to replace "tan4_bldg_tech" with "tan4_bldg_tech1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 86
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 87
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 66
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a9bd1ec2: trying to replace "tan4_bldg_corridor_01_a" with "tan4_bldg_corridor_01_a3"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 88
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 67
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 89
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 68
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 90
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 69
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 91
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 70
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 92
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 71
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 93
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 72
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 94
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 73
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 95
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 74
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 96
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 75
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 97
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 76
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 98
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 77
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 99
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 78
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 100
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 79
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 101
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 80
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2e97c0b0: trying to replace "tan4_bldg_corridor_a" with "tan4_bldg_corridor_a1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 102
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 81
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 103
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 82
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 104
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 83
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 130
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 131
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 132
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 133
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 134
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 105
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 84
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 106
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 85
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 107
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 86
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 108
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 87
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e93a37b8: trying to replace "imp_cap_stardestroyer_hallway" with "imp_cap_stardestroyer_hallway1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 135
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 136
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 137
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 138
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 139
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 140
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 141
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 142
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 143
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 144
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 145
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 146
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 147
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 148
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 149
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 150
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 151
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 152
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 153
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 154
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 155
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 156
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 157
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 158
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 159
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 160
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 109
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 88
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Reading in custom strings
ifs_sideselect_fnBuildScreen()
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere3"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere4"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1103)
Entity "ani_fly_delta7b_ani" unknown hit location "p_crithit"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (e655d77b)!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [ani_fly_xwing_sc]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [ani_fly_xwing_sc_2]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (e655d77b)!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_blisterturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"
uf_updateClassIndex(): Added class: all_inf_pilot
uf_updateClassIndex(): Added class: all_inf_marine
uf_updateClassIndex(): Added class: ani_inf_ep3_pilot
uf_updateClassIndex(): Added class: imp_inf_marine
uf_updateClassIndex(): Already know class: imp_inf_marine
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'dea1_light_panel_green' not found
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1662
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1123
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1774
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'prop_corridorsmoke' not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(875)
EntityProp 'spa1_prop_pipeage' AttachOdf 'tat3_prop_static_light' odf not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'kamlight' not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'kamlight' not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'kamlight_blue' not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=c19297eb: trying to replace "tan4_bldg_corridor_c" with "tan4_bldg_corridor_c2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'ani_weap_bldg_boxturret' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_bldg_boxturret' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9133fa53: trying to replace "tan4_bldg_pod_02" with "tan4_bldg_pod_020"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=aabd2055: trying to replace "tan4_bldg_corridor_01_a" with "tan4_bldg_corridor_01_a2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=c52a5eeb: trying to replace "tan4_prop_blastdoor" with "tan4_prop_blastdoor0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=c292997e: trying to replace "tan4_bldg_corridor_c" with "tan4_bldg_corridor_c1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Damageable.cpp(700)
damage effect [tan1_sfx_turbine] not found
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'duh_weap_bldg_boxturret' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0a44d8b0: trying to replace "all_bldg_moncal_roundturret" with "all_bldg_moncal_roundturret4"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1144e3b5: trying to replace "all_bldg_moncal_roundturret" with "all_bldg_moncal_roundturret3"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=7331a51f: trying to replace "spa1_prop_pipeage" with "spa1_prop_pipeage1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=311fa689: trying to replace "tan4_bldg_corridor" with "tan4_bldg_corridor2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a85991ad: trying to replace "all_cap_rebelcruiser_engine" with "all_cap_rebelcruiser_engine1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=290c3286: trying to replace "cis_bldg_boxturret" with "cis_bldg_boxturret2"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 67
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 68
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=280c30f3: trying to replace "cis_bldg_boxturret" with "cis_bldg_boxturret1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 69
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 70
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a7bd1b9c: trying to replace "tan4_bldg_corridor_01_a" with "tan4_bldg_corridor_01_a1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 71
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 72
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 73
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 74
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 75
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_moncal_roundturret_big' is not localized for stats page
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e7044191: trying to replace "imp_cap_stardestroyer_engine" with "imp_cap_stardestroyer_engine0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 76
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=ea3a394b: trying to replace "imp_cap_stardestroyer_hallway" with "imp_cap_stardestroyer_hallway0"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 77
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 78
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 79
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=07089185: trying to replace "tan4_bldg_frontdeck" with "tan4_bldg_frontdeck0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d4bf2a8a: trying to replace "tan4_bldg_pillar" with "tan4_bldg_pillar1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 80
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=0f44e08f: trying to replace "all_bldg_moncal_roundturret" with "all_bldg_moncal_roundturret1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 81
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 82
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 83
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 129
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2e1fa1d0: trying to replace "tan4_bldg_corridor" with "tan4_bldg_corridor1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 84
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 85
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=68e64992: trying to replace "tan4_bldg_tech" with "tan4_bldg_tech1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 86
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 87
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 66
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a9bd1ec2: trying to replace "tan4_bldg_corridor_01_a" with "tan4_bldg_corridor_01_a3"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 88
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 67
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 89
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 68
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 90
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 69
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 91
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 70
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 92
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 71
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 93
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 72
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 94
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 73
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 95
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 74
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 96
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 75
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 97
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 76
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 98
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 77
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 99
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 78
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 100
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 79
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 101
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 80
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2e97c0b0: trying to replace "tan4_bldg_corridor_a" with "tan4_bldg_corridor_a1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 102
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 81
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 103
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 82
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 104
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 83
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 130
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 131
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 132
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 133
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 134
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 105
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 84
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 106
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 85
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 107
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 86
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 108
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 87
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e93a37b8: trying to replace "imp_cap_stardestroyer_hallway" with "imp_cap_stardestroyer_hallway1"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 135
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 136
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 137
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 138
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 139
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 140
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 141
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 142
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 143
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 144
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 145
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 146
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 147
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 148
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 149
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 150
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 151
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 152
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 153
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 154
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 155
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 156
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 157
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 158
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 159
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 160
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 109
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 88