Page 1 of 2

Mod Team Assemble!

Posted: Thu Aug 07, 2014 8:15 pm
by Kingpin
Howdy,

I just thought that it would be pretty cool to get a group of us working together on a few maps, maybe even a whole pack of them :o

Well, I was thinking that we would need the following:
-Someone who can make HD quality maps.
-Someone who is a scripting-wizard.
-Someone who can use XSI to make either/or Player Models and Buildings/Props
-Someone who can make Jedi animations/combos

I am :quotes: pretty good :quotes: at units, and that's what I would do.

I don't really have any specific ideas, I would just like to keep it based around Star Wars. Reply or PM me if you are interested :wink:

Re: Mod Team Assemble!

Posted: Thu Aug 07, 2014 8:37 pm
by Noobasaurus
Since you say you need a "scripting wizard," what kind of crazy things are you thinking about?

Like, you've gotta be pretty creative on those game modes and then after you've got your idea turn it into code.

Re: Mod Team Assemble!

Posted: Thu Aug 07, 2014 9:26 pm
by Kingpin
Well, I was thinking about an Assassin's Creed mode on Naboo, in which the player has to assassinate a target and escape to a region after killing it. Just a thought.

Re: Mod Team Assemble!

Posted: Thu Aug 07, 2014 9:33 pm
by Noobasaurus
Sounds fun and not too difficult. I wouldn't say you need a wizard for that.

Re: Mod Team Assemble!

Posted: Thu Aug 07, 2014 10:06 pm
by Marth8880
Kingpin wrote:Well, I was thinking about an Assassin's Creed mode on Naboo, in which the player has to assassinate a target and escape to a region after killing it. Just a thought.
An Assassin's Creed mode on the DMI map would actually be a LOT more fun, methinks. :o

Re: Mod Team Assemble!

Posted: Thu Aug 07, 2014 10:10 pm
by Noobasaurus
That map is so huge though. But I guess it would be pretty fun now that I think about it...

Re: Mod Team Assemble!

Posted: Thu Aug 07, 2014 11:35 pm
by Kingpin
Well, if Marth wants to get in on it, he could map a custom DMI-esk map, or something like Rome, Acre, etc, Noob does the scripting *since he is a wizard*, and I can make the units. Just a thought :o

Re: Mod Team Assemble!

Posted: Thu Aug 07, 2014 11:56 pm
by Noobasaurus
For some reason I thought the DMI source was released. And I didn't say I was a wizard at scripting, but if you think so then that's cool. I can do basic stuff but when it comes to complex things people do those for me.hehe like the ping weapon I just assumed that since you needed a wizard you had some crazy ideas. But yeah, most of my recent stuff has been mainly scripting.

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 12:24 am
by Marth8880
Noobasaurus wrote:For some reason I thought the DMI source was released.
Some of it was: http://www.gametoast.com/viewtopic.php?f=64&t=14474

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 12:32 am
by Noobasaurus
Yeah I saw that after I posted. Now that I think about it more, I'm remembering that I downloaded a "data_DMI" folder where you were supposed to put your stuff in. That's probably why I thought the source was released.

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 6:09 am
by thelegend
Hey Kingpin,
I'd be interested in making the maps you need.

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 11:36 am
by Kingpin
Sweet! Do you have any good ideas for a nice HD map?

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 11:49 am
by thelegend
I have a lot of ideas. Which theme do you may prefer:?
-real world places
-star wars Galaxy

And more specific details:?
-interoir
-huge or/and flat maps
-small/middle/large city maps
-open world principle
-high or down maps
..
..
..

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 11:56 am
by Marth8880
Heh. Coruscant would be pretty interesting...

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 12:58 pm
by Kingpin
Whatever you think you could manage, but still being fun to play on as well as looking good. I am working on an interior of a spaceship in ONE giant model, kind of like the Death Star, but hopefully cooler. My only preference is more of a Star Wars related map.

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 12:58 pm
by Anakin
I tought of an assassination mod for the rc side mode, too. So if you have such an script, you may want to share it :D

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 1:11 pm
by Noobasaurus
I could probably make one if enough people want it. It doesn't sound too hard to make.

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 3:10 pm
by Kingpin
Well, I think, to get all of the details to make it perfect-o (i.e. making the guards ONLY hostile once either a civilian, guard, or the target has been killed, setting up the guards to chase the assassin, etc.), it may be a little more complicated.

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 4:25 pm
by Anakin
You would need four groups.
1. Civil: mo weapon, when someone shot they run away.
2. Guards they "catch" the agressors. Everyone who shots. (maybe not groupe 3)
3. Targets and the people who protegt them.
4. The assassin. I thought of an squad for the rc side mod, but i think the ai is too stupid.

There could be different difficulties.
1. The guards will not attack the targets and their guards
2. The targets know you and will ahoot when they see you.
3. The guards know you and will shoot when they see you.
4. Some groups of civil will fight too. Bit with invisble weapon mah, so you don't know who it is.


This were my ideas for the assassination mod for rcm.

Re: Mod Team Assemble!

Posted: Fri Aug 08, 2014 4:36 pm
by Kingpin
I was working on an Ezio Auditore de Florenzi and an Altair unit. I think it would be cool to put a different assassin on each map. For example, Ezio would be on Naboo, as it looks like Florence, and Altair could be on Mos Eisley. Maybe we could also make a Sith one, with a sith hidden blade on Coruscaunt :o